Blender V4.3
gpu_shader_sequencer_info.hh File Reference

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Functions

no_perspective(Type::VEC2, "co_interp") .flat(Type vertex_out (gpu_seq_strip_iface) .fragment_out(0
 
no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .uniform_buf(0
 
no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor strip_data[GPU_SEQ_STRIP_DRAW_DATA_LENuniform_buf (1, "SeqContextDrawData", "context_data") .typedef_source("GPU_shader_shared.hh") .vertex_source("gpu_shader_sequencer_strips_vert.glsl") .fragment_source("gpu_shader_sequencer_strips_frag.glsl") .do_static_compilation(true)
 
no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type vertex_out (gpu_seq_thumb_iface) .fragment_out(0
 
no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor thumb_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] image typedef_source ("GPU_shader_shared.hh") .vertex_source("gpu_shader_sequencer_thumbs_vert.glsl") .fragment_source("gpu_shader_sequencer_thumbs_frag.glsl") .do_static_compilation(true)
 

Variables

no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor SeqStripDrawData
 
no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor SeqStripThumbData
 

Function Documentation

◆ push_constant()

no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor push_constant ( Type::MAT4 ,
"ModelViewProjectionMatrix"  )

◆ typedef_source()

no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor thumb_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] image typedef_source ( "GPU_shader_shared.hh" )

◆ uniform_buf()

no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor strip_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] uniform_buf ( 1 ,
"SeqContextDrawData" ,
"context_data"  )

◆ vertex_out() [1/2]

no_perspective(Type::VEC2, "co_interp") .flat(Type vertex_out ( gpu_seq_strip_iface )

◆ vertex_out() [2/2]

no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type vertex_out ( gpu_seq_thumb_iface )

Variable Documentation

◆ SeqStripDrawData

no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor SeqStripDrawData

Definition at line 20 of file gpu_shader_sequencer_info.hh.

◆ SeqStripThumbData

no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor SeqStripThumbData