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Blender V4.3
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Go to the source code of this file.
Functions | |
| no_perspective(Type::VEC2, "co_interp") .flat(Type | vertex_out (gpu_seq_strip_iface) .fragment_out(0 |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .uniform_buf(0 |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor strip_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] | uniform_buf (1, "SeqContextDrawData", "context_data") .typedef_source("GPU_shader_shared.hh") .vertex_source("gpu_shader_sequencer_strips_vert.glsl") .fragment_source("gpu_shader_sequencer_strips_frag.glsl") .do_static_compilation(true) |
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type | vertex_out (gpu_seq_thumb_iface) .fragment_out(0 |
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor thumb_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] image | typedef_source ("GPU_shader_shared.hh") .vertex_source("gpu_shader_sequencer_thumbs_vert.glsl") .fragment_source("gpu_shader_sequencer_thumbs_frag.glsl") .do_static_compilation(true) |
Variables | |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor | SeqStripDrawData |
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor | SeqStripThumbData |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor push_constant | ( | Type::MAT4 | , |
| "ModelViewProjectionMatrix" | ) |
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor thumb_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] image typedef_source | ( | "GPU_shader_shared.hh" | ) |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor strip_data[GPU_SEQ_STRIP_DRAW_DATA_LEN] uniform_buf | ( | 1 | , |
| "SeqContextDrawData" | , | ||
| "context_data" | ) |
| no_perspective(Type::VEC2, "co_interp") .flat(Type vertex_out | ( | gpu_seq_strip_iface | ) |
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type vertex_out | ( | gpu_seq_thumb_iface | ) |
| no_perspective(Type::VEC2, "co_interp") .flat(Type fragColor SeqStripDrawData |
Definition at line 20 of file gpu_shader_sequencer_info.hh.
| no_perspective(Type::VEC2, "pos_interp") .no_perspective(Type fragColor SeqStripThumbData |
Definition at line 36 of file gpu_shader_sequencer_info.hh.
Referenced by ThumbsDrawBatch::add_thumb(), and ThumbsDrawBatch::ThumbsDrawBatch().