Blender V4.3
COM_ViewerNode.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_ViewerNode.h"
6
8
9namespace blender::compositor {
10
11ViewerNode::ViewerNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
15
17 const CompositorContext &context) const
18{
19 const bNode *editor_node = this->get_bnode();
20 bool is_active = (editor_node->flag & NODE_DO_OUTPUT_RECALC || context.is_rendering()) &&
21 (editor_node->flag & NODE_DO_OUTPUT);
22 bool ignore_alpha = (editor_node->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
23
24 NodeInput *image_socket = this->get_input_socket(0);
25 NodeInput *alpha_socket = this->get_input_socket(1);
26 Image *image = (Image *)this->get_bnode()->id;
27 ImageUser *image_user = (ImageUser *)this->get_bnode()->storage;
28 ViewerOperation *viewer_operation = new ViewerOperation();
29 viewer_operation->set_bnodetree(context.get_bnodetree());
30 viewer_operation->set_image(image);
31 viewer_operation->set_image_user(image_user);
32 /* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
33 viewer_operation->set_use_alpha_input(ignore_alpha || alpha_socket->is_linked());
34 viewer_operation->set_render_data(context.get_render_data());
35 viewer_operation->set_view_name(context.get_view_name());
36
37 Scene *scene = context.get_scene();
38 viewer_operation->set_view_settings(&scene->view_settings);
39 viewer_operation->set_display_settings(&scene->display_settings);
40
41 viewer_operation->set_canvas_input_index(0);
42 if (!image_socket->is_linked()) {
43 if (alpha_socket->is_linked()) {
44 viewer_operation->set_canvas_input_index(1);
45 }
46 }
47
48 converter.add_operation(viewer_operation);
49 converter.map_input_socket(image_socket, viewer_operation->get_input_socket(0));
50 /* only use alpha link if "use alpha" is enabled */
51 if (ignore_alpha) {
52 converter.add_input_value(viewer_operation->get_input_socket(1), 1.0f);
53 }
54 else {
55 converter.map_input_socket(alpha_socket, viewer_operation->get_input_socket(1));
56 }
57
58 converter.add_node_input_preview(image_socket);
59
60 if (is_active) {
61 converter.register_viewer(viewer_operation);
62 }
63}
64
65} // namespace blender::compositor
@ NODE_DO_OUTPUT
@ NODE_DO_OUTPUT_RECALC
@ CMP_NODE_OUTPUT_IGNORE_ALPHA
Overall context of the compositor.
void register_viewer(ViewerOperation *viewer)
void add_node_input_preview(NodeInput *input)
void add_input_value(NodeOperationInput *input, float value)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
void set_bnodetree(const bNodeTree *tree)
NodeOperationInput * get_input_socket(unsigned int index)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_display_settings(const ColorManagedDisplaySettings *display_settings)
void set_image_user(ImageUser *image_user)
void set_view_name(const char *view_name)
void set_render_data(const RenderData *rd)
void set_view_settings(const ColorManagedViewSettings *view_settings)
struct ID * id
void * storage
int16_t custom2