|
Blender V4.3
|
Go to the source code of this file.
Functions | |
| void | register_shader_nodes () |
| void register_shader_nodes | ( | ) |
Definition at line 9 of file node_shader_register.cc.
References register_node_tree_type_sh(), register_node_type_sh_add_shader(), register_node_type_sh_ambient_occlusion(), register_node_type_sh_attribute(), register_node_type_sh_background(), register_node_type_sh_bevel(), register_node_type_sh_blackbody(), register_node_type_sh_brightcontrast(), register_node_type_sh_bsdf_diffuse(), register_node_type_sh_bsdf_glass(), register_node_type_sh_bsdf_glossy(), register_node_type_sh_bsdf_hair(), register_node_type_sh_bsdf_hair_principled(), register_node_type_sh_bsdf_metallic(), register_node_type_sh_bsdf_principled(), register_node_type_sh_bsdf_ray_portal(), register_node_type_sh_bsdf_refraction(), register_node_type_sh_bsdf_sheen(), register_node_type_sh_bsdf_toon(), register_node_type_sh_bsdf_translucent(), register_node_type_sh_bsdf_transparent(), register_node_type_sh_bump(), register_node_type_sh_camera(), register_node_type_sh_clamp(), register_node_type_sh_combcolor(), register_node_type_sh_combhsv(), register_node_type_sh_combrgb(), register_node_type_sh_combxyz(), register_node_type_sh_curve_float(), register_node_type_sh_curve_rgb(), register_node_type_sh_curve_vec(), register_node_type_sh_displacement(), register_node_type_sh_eevee_specular(), register_node_type_sh_emission(), register_node_type_sh_fresnel(), register_node_type_sh_gamma(), register_node_type_sh_geometry(), register_node_type_sh_group(), register_node_type_sh_hair_info(), register_node_type_sh_holdout(), register_node_type_sh_hue_sat(), register_node_type_sh_invert(), register_node_type_sh_layer_weight(), register_node_type_sh_light_falloff(), register_node_type_sh_light_path(), register_node_type_sh_map_range(), register_node_type_sh_mapping(), register_node_type_sh_math(), register_node_type_sh_mix(), register_node_type_sh_mix_rgb(), register_node_type_sh_mix_shader(), register_node_type_sh_normal(), register_node_type_sh_normal_map(), register_node_type_sh_object_info(), register_node_type_sh_output_aov(), register_node_type_sh_output_light(), register_node_type_sh_output_linestyle(), register_node_type_sh_output_material(), register_node_type_sh_output_world(), register_node_type_sh_particle_info(), register_node_type_sh_point_info(), register_node_type_sh_rgb(), register_node_type_sh_rgbtobw(), register_node_type_sh_script(), register_node_type_sh_sepcolor(), register_node_type_sh_sephsv(), register_node_type_sh_seprgb(), register_node_type_sh_sepxyz(), register_node_type_sh_shadertorgb(), register_node_type_sh_squeeze(), register_node_type_sh_subsurface_scattering(), register_node_type_sh_tangent(), register_node_type_sh_tex_brick(), register_node_type_sh_tex_checker(), register_node_type_sh_tex_coord(), register_node_type_sh_tex_environment(), register_node_type_sh_tex_gabor(), register_node_type_sh_tex_gradient(), register_node_type_sh_tex_ies(), register_node_type_sh_tex_image(), register_node_type_sh_tex_magic(), register_node_type_sh_tex_noise(), register_node_type_sh_tex_pointdensity(), register_node_type_sh_tex_sky(), register_node_type_sh_tex_voronoi(), register_node_type_sh_tex_wave(), register_node_type_sh_tex_white_noise(), register_node_type_sh_uvalongstroke(), register_node_type_sh_uvmap(), register_node_type_sh_valtorgb(), register_node_type_sh_value(), register_node_type_sh_vect_math(), register_node_type_sh_vect_transform(), register_node_type_sh_vector_displacement(), register_node_type_sh_vector_rotate(), register_node_type_sh_vertex_color(), register_node_type_sh_volume_absorption(), register_node_type_sh_volume_info(), register_node_type_sh_volume_principled(), register_node_type_sh_volume_scatter(), register_node_type_sh_wavelength(), and register_node_type_sh_wireframe().
Referenced by register_nodes().