Blender V4.3
node_shader_register.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "NOD_register.hh"
6
8
10{
12
14
115}
void register_shader_nodes()
void register_node_type_sh_vector_rotate()
void register_node_type_sh_curve_float()
void register_node_type_sh_seprgb()
void register_node_type_sh_hair_info()
void register_node_type_sh_emission()
void register_node_type_sh_volume_principled()
void register_node_type_sh_vector_displacement()
void register_node_type_sh_output_aov()
void register_node_type_sh_tex_gabor()
void register_node_type_sh_curve_rgb()
void register_node_type_sh_blackbody()
void register_node_type_sh_vect_math()
void register_node_type_sh_value()
void register_node_type_sh_combrgb()
void register_node_type_sh_rgbtobw()
void register_node_type_sh_combxyz()
void register_node_type_sh_bsdf_hair()
void register_node_type_sh_holdout()
void register_node_type_sh_normal()
void register_node_type_sh_output_light()
void register_node_type_sh_sepcolor()
void register_node_type_sh_bump()
void register_node_type_sh_valtorgb()
void register_node_type_sh_camera()
void register_node_type_sh_curve_vec()
void register_node_type_sh_bevel()
void register_node_type_sh_map_range()
void register_node_type_sh_bsdf_transparent()
void register_node_type_sh_tangent()
void register_node_type_sh_ambient_occlusion()
void register_node_type_sh_output_linestyle()
void register_node_type_sh_bsdf_metallic()
void register_node_type_sh_geometry()
void register_node_type_sh_mix()
void register_node_type_sh_volume_absorption()
void register_node_type_sh_layer_weight()
void register_node_type_sh_tex_image()
void register_node_type_sh_point_info()
void register_node_type_sh_tex_white_noise()
void register_node_type_sh_output_world()
void register_node_type_sh_tex_brick()
void register_node_type_sh_wireframe()
void register_node_type_sh_eevee_specular()
void register_node_type_sh_sephsv()
void register_node_type_sh_volume_info()
void register_node_type_sh_tex_gradient()
void register_node_type_sh_rgb()
void register_node_type_sh_bsdf_principled()
void register_node_type_sh_wavelength()
void register_node_type_sh_bsdf_ray_portal()
void register_node_type_sh_object_info()
void register_node_type_sh_subsurface_scattering()
void register_node_type_sh_tex_pointdensity()
void register_node_type_sh_bsdf_translucent()
void register_node_type_sh_math()
void register_node_tree_type_sh()
void register_node_type_sh_squeeze()
void register_node_type_sh_displacement()
void register_node_type_sh_volume_scatter()
void register_node_type_sh_shadertorgb()
void register_node_type_sh_particle_info()
void register_node_type_sh_bsdf_glass()
void register_node_type_sh_combhsv()
void register_node_type_sh_background()
void register_node_type_sh_script()
void register_node_type_sh_uvalongstroke()
void register_node_type_sh_fresnel()
void register_node_type_sh_tex_environment()
void register_node_type_sh_invert()
void register_node_type_sh_combcolor()
void register_node_type_sh_tex_ies()
void register_node_type_sh_brightcontrast()
void register_node_type_sh_vect_transform()
void register_node_type_sh_tex_sky()
void register_node_type_sh_group()
void register_node_type_sh_gamma()
void register_node_type_sh_bsdf_hair_principled()
void register_node_type_sh_tex_voronoi()
void register_node_type_sh_hue_sat()
void register_node_type_sh_attribute()
void register_node_type_sh_bsdf_sheen()
void register_node_type_sh_tex_checker()
void register_node_type_sh_vertex_color()
void register_node_type_sh_light_falloff()
void register_node_type_sh_tex_coord()
void register_node_type_sh_mix_rgb()
void register_node_type_sh_bsdf_refraction()
void register_node_type_sh_mix_shader()
void register_node_type_sh_tex_wave()
void register_node_type_sh_normal_map()
void register_node_type_sh_clamp()
void register_node_type_sh_sepxyz()
void register_node_type_sh_bsdf_glossy()
void register_node_type_sh_uvmap()
void register_node_type_sh_light_path()
void register_node_type_sh_tex_noise()
void register_node_type_sh_add_shader()
void register_node_type_sh_tex_magic()
void register_node_type_sh_output_material()
void register_node_type_sh_mapping()
void register_node_type_sh_bsdf_diffuse()
void register_node_type_sh_bsdf_toon()