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| static void | blender::ed::sculpt_paint::snake_hook_cc::sculpt_project_v3_cache_init (SculptProjectVector *spvc, const float3 &plane) |
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| static void | blender::ed::sculpt_paint::snake_hook_cc::sculpt_project_v3 (const SculptProjectVector *spvc, const float3 &vec, float3 &r_vec) |
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| static float3 | blender::ed::sculpt_paint::snake_hook_cc::sculpt_rake_rotate (const StrokeCache &cache, const float3 &sculpt_co, const float3 &v_co, float factor) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::snake_hook_cc::calc_pinch_influence (const Brush &brush, const StrokeCache &cache, const float3 &grab_delta, const SculptProjectVector *spvc, const Span< float3 > positions, const Span< float > factors, const MutableSpan< float3 > translations) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::snake_hook_cc::calc_rake_rotation_influence (const StrokeCache &cache, const Span< float3 > positions, const Span< float > factors, const MutableSpan< float3 > translations) |
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| static BLI_NOINLINE void | blender::ed::sculpt_paint::snake_hook_cc::calc_kelvinet_translation (const StrokeCache &cache, const Span< float3 > positions, const Span< float > factors, const MutableSpan< float3 > translations) |
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| static void | blender::ed::sculpt_paint::snake_hook_cc::calc_faces (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const SculptProjectVector *spvc, const float3 &grab_delta, const Span< float3 > vert_normals, const MeshAttributeData &attribute_data, bke::pbvh::MeshNode &node, LocalData &tls, const PositionDeformData &position_data) |
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| static void | blender::ed::sculpt_paint::snake_hook_cc::calc_grids (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, SculptProjectVector *spvc, const float3 &grab_delta, bke::pbvh::GridsNode &node, LocalData &tls) |
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| static void | blender::ed::sculpt_paint::snake_hook_cc::calc_bmesh (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, SculptProjectVector *spvc, const float3 &grab_delta, bke::pbvh::BMeshNode &node, LocalData &tls) |
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| void | blender::ed::sculpt_paint::do_snake_hook_brush (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask) |
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