|
Blender V4.3
|
#include <attribute_convert.hh>
Public Types | |
| using | VBOType = float3 |
Static Public Member Functions | |
| static VBOType | convert (const float3 &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = 3 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 99 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< float3 >::VBOType = float3 |
Definition at line 100 of file attribute_convert.hh.
|
inlinestatic |
Definition at line 104 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 102 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 101 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 103 of file attribute_convert.hh.