Blender V4.3
blender::draw::AttributeConverter< float3 > Struct Reference

#include <attribute_convert.hh>

Public Types

using VBOType = float3
 

Static Public Member Functions

static VBOType convert (const float3 &value)
 

Static Public Attributes

static constexpr GPUVertCompType gpu_component_type = GPU_COMP_F32
 
static constexpr int gpu_component_len = 3
 
static constexpr GPUVertFetchMode gpu_fetch_mode = GPU_FETCH_FLOAT
 

Detailed Description

Definition at line 99 of file attribute_convert.hh.

Member Typedef Documentation

◆ VBOType

Definition at line 100 of file attribute_convert.hh.

Member Function Documentation

◆ convert()

static VBOType blender::draw::AttributeConverter< float3 >::convert ( const float3 & value)
inlinestatic

Definition at line 104 of file attribute_convert.hh.

Member Data Documentation

◆ gpu_component_len

int blender::draw::AttributeConverter< float3 >::gpu_component_len = 3
staticconstexpr

Definition at line 102 of file attribute_convert.hh.

◆ gpu_component_type

GPUVertCompType blender::draw::AttributeConverter< float3 >::gpu_component_type = GPU_COMP_F32
staticconstexpr

Definition at line 101 of file attribute_convert.hh.

◆ gpu_fetch_mode

Definition at line 103 of file attribute_convert.hh.


The documentation for this struct was generated from the following file: