Blender V4.3
shader.cpp File Reference
#include "scene/shader.h"
#include "scene/background.h"
#include "scene/colorspace.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/osl.h"
#include "scene/scene.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "blender/image.h"
#include "blender/sync.h"
#include "blender/texture.h"
#include "blender/util.h"
#include "util/debug.h"
#include "util/foreach.h"
#include "util/set.h"
#include "util/string.h"
#include "util/task.h"
#include "BKE_duplilist.hh"

Go to the source code of this file.

Typedefs

typedef map< void *, ShaderOutput * > PtrOutputMap
 
typedef map< string, ConvertNode * > ProxyMap
 

Functions

static VolumeSampling get_volume_sampling (PointerRNA &ptr)
 
static VolumeInterpolation get_volume_interpolation (PointerRNA &ptr)
 
static EmissionSampling get_emission_sampling (PointerRNA &ptr)
 
static int validate_enum_value (int value, int num_values, int default_value)
 
static DisplacementMethod get_displacement_method (BL::Material &b_mat)
 
template<typename NodeType >
static InterpolationType get_image_interpolation (NodeType &b_node)
 
template<typename NodeType >
static ExtensionType get_image_extension (NodeType &b_node)
 
static ImageAlphaType get_image_alpha_type (BL::Image &b_image)
 
static const string_view object_attr_prefix ("\x01object:")
 
static const string_view instancer_attr_prefix ("\x01instancer:")
 
static const string_view view_layer_attr_prefix ("\x01layer:")
 
static ustring blender_attribute_name_add_type (const string &name, BlenderAttributeType type)
 
BlenderAttributeType blender_attribute_name_split_type (ustring name, string *r_real_name)
 
static BL::NodeSocket get_node_output (BL::Node &b_node, const string &name)
 
static float3 get_node_output_rgba (BL::Node &b_node, const string &name)
 
static float get_node_output_value (BL::Node &b_node, const string &name)
 
static float3 get_node_output_vector (BL::Node &b_node, const string &name)
 
static SocketType::Type convert_socket_type (BL::NodeSocket &b_socket)
 
static void set_default_value (ShaderInput *input, BL::NodeSocket &b_sock, BL::BlendData &b_data, BL::ID &b_id)
 
static void get_tex_mapping (TextureNode *mapping, BL::TexMapping &b_mapping)
 
static bool is_image_animated (BL::Image::source_enum b_image_source, BL::ImageUser &b_image_user)
 
static ShaderNodeadd_node (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree, BL::ShaderNode &b_node)
 
static bool node_use_modified_socket_name (ShaderNode *node)
 
static ShaderInputnode_find_input_by_name (BL::Node b_node, ShaderNode *node, BL::NodeSocket &b_socket)
 
static ShaderOutputnode_find_output_by_name (BL::Node b_node, ShaderNode *node, BL::NodeSocket &b_socket)
 
static void add_nodes (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree, const ProxyMap &proxy_input_map, const ProxyMap &proxy_output_map)
 
static void add_nodes (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree)
 

Variables

CCL_NAMESPACE_BEGIN typedef unordered_multimap< void *, ShaderInput * > PtrInputMap
 

Typedef Documentation

◆ ProxyMap

typedef map<string, ConvertNode *> ProxyMap

Definition at line 32 of file blender/shader.cpp.

◆ PtrOutputMap

typedef map<void *, ShaderOutput *> PtrOutputMap

Definition at line 31 of file blender/shader.cpp.

Function Documentation

◆ add_node()

static ShaderNode * add_node ( Scene * scene,
BL::RenderEngine & b_engine,
BL::BlendData & b_data,
BL::Depsgraph & b_depsgraph,
BL::Scene & b_scene,
ShaderGraph * graph,
BL::ShaderNodeTree & b_ntree,
BL::ShaderNode & b_node )
static

Definition at line 279 of file blender/shader.cpp.

References blender_absolute_path(), blender_attribute_name_add_type(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_ASHIKHMIN_VELVET_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_F82_CONDUCTOR, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_PHYSICAL_CONDUCTOR, CLOSURE_BSDF_SHEEN_ID, CLOSURE_BSSRDF_BURLEY_ID, CLOSURE_BSSRDF_RANDOM_WALK_ID, CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID, CLOSURE_VOLUME_DRAINE_ID, CLOSURE_VOLUME_FOURNIER_FORAND_ID, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, CLOSURE_VOLUME_MIE_ID, CLOSURE_VOLUME_RAYLEIGH_ID, color, colorramp_to_array(), curve, curvemapping_color_to_array(), curvemapping_float_to_array(), curvemapping_minmax(), get_enum(), get_enum_identifier(), get_float3(), get_image_alpha_type(), get_image_extension(), get_image_interpolation(), get_node_output_rgba(), get_node_output_value(), get_node_output_vector(), get_tex_mapping(), get_text_datablock_content(), get_transform(), ImageSlotTextureNode::handle, PointDensityTextureNode::handle, image(), image_is_builtin(), EnvironmentTextureNode::image_params(), PointDensityTextureNode::image_params(), image_user_file_path(), image_user_frame_number(), is_image_animated(), magic(), mix, Node::name, node, NODE_PRINCIPLED_HAIR_HUANG, NODE_PRINCIPLED_HAIR_MODEL_NUM, NODE_PRINCIPLED_HAIR_PARAMETRIZATION_NUM, NODE_PRINCIPLED_HAIR_REFLECTANCE, noise, norm(), normalize(), NULL, ShaderNode::outputs, point_density_texture_space(), RAMP_TABLE_SIZE, Node::set_value(), sheen(), size(), tex_coord, tiles, transform_inverse(), transform_scale(), and transform_translate().

Referenced by add_nodes().

◆ add_nodes() [1/2]

static void add_nodes ( Scene * scene,
BL::RenderEngine & b_engine,
BL::BlendData & b_data,
BL::Depsgraph & b_depsgraph,
BL::Scene & b_scene,
ShaderGraph * graph,
BL::ShaderNodeTree & b_ntree )
static

Definition at line 1448 of file blender/shader.cpp.

References add_nodes().

◆ add_nodes() [2/2]

static void add_nodes ( Scene * scene,
BL::RenderEngine & b_engine,
BL::BlendData & b_data,
BL::Depsgraph & b_depsgraph,
BL::Scene & b_scene,
ShaderGraph * graph,
BL::ShaderNodeTree & b_ntree,
const ProxyMap & proxy_input_map,
const ProxyMap & proxy_output_map )
static

◆ blender_attribute_name_add_type()

static ustring blender_attribute_name_add_type ( const string & name,
BlenderAttributeType type )
static

Definition at line 117 of file blender/shader.cpp.

References instancer_attr_prefix(), object_attr_prefix(), and view_layer_attr_prefix().

Referenced by add_node().

◆ blender_attribute_name_split_type()

BlenderAttributeType blender_attribute_name_split_type ( ustring name,
string * r_real_name )

◆ convert_socket_type()

static SocketType::Type convert_socket_type ( BL::NodeSocket & b_socket)
static

◆ get_displacement_method()

static DisplacementMethod get_displacement_method ( BL::Material & b_mat)
static

Definition at line 73 of file blender/shader.cpp.

References DISPLACE_BUMP, DISPLACE_NUM_METHODS, and validate_enum_value().

◆ get_emission_sampling()

static EmissionSampling get_emission_sampling ( PointerRNA & ptr)
static

Definition at line 59 of file blender/shader.cpp.

References EMISSION_SAMPLING_AUTO, EMISSION_SAMPLING_NUM, get_enum(), and ptr.

◆ get_image_alpha_type()

static ImageAlphaType get_image_alpha_type ( BL::Image & b_image)
static

Definition at line 92 of file blender/shader.cpp.

References IMAGE_ALPHA_AUTO, IMAGE_ALPHA_NUM_TYPES, and validate_enum_value().

Referenced by add_node().

◆ get_image_extension()

template<typename NodeType >
static ExtensionType get_image_extension ( NodeType & b_node)
static

Definition at line 86 of file blender/shader.cpp.

References EXTENSION_NUM_TYPES, EXTENSION_REPEAT, and validate_enum_value().

Referenced by add_node().

◆ get_image_interpolation()

template<typename NodeType >
static InterpolationType get_image_interpolation ( NodeType & b_node)
static

Definition at line 79 of file blender/shader.cpp.

References INTERPOLATION_LINEAR, INTERPOLATION_NUM_TYPES, and validate_enum_value().

Referenced by add_node().

◆ get_node_output()

static BL::NodeSocket get_node_output ( BL::Node & b_node,
const string & name )
static

◆ get_node_output_rgba()

static float3 get_node_output_rgba ( BL::Node & b_node,
const string & name )
static

Definition at line 166 of file blender/shader.cpp.

References get_node_output(), make_float3(), and RNA_float_get_array().

Referenced by add_node().

◆ get_node_output_value()

static float get_node_output_value ( BL::Node & b_node,
const string & name )
static

Definition at line 174 of file blender/shader.cpp.

References get_node_output(), and RNA_float_get().

Referenced by add_node().

◆ get_node_output_vector()

static float3 get_node_output_vector ( BL::Node & b_node,
const string & name )
static

Definition at line 180 of file blender/shader.cpp.

References get_node_output(), make_float3(), and RNA_float_get_array().

Referenced by add_node().

◆ get_tex_mapping()

static void get_tex_mapping ( TextureNode * mapping,
BL::TexMapping & b_mapping )
static

Definition at line 256 of file blender/shader.cpp.

References get_float3().

Referenced by add_node().

◆ get_volume_interpolation()

static VolumeInterpolation get_volume_interpolation ( PointerRNA & ptr)
static

◆ get_volume_sampling()

static VolumeSampling get_volume_sampling ( PointerRNA & ptr)
static

Definition at line 47 of file blender/shader.cpp.

References get_enum(), ptr, VOLUME_NUM_SAMPLING, and VOLUME_SAMPLING_DISTANCE.

◆ instancer_attr_prefix()

static const string_view instancer_attr_prefix ( "\x01instancer:" )
static

◆ is_image_animated()

static bool is_image_animated ( BL::Image::source_enum b_image_source,
BL::ImageUser & b_image_user )
static

Definition at line 272 of file blender/shader.cpp.

Referenced by add_node().

◆ node_find_input_by_name()

static ShaderInput * node_find_input_by_name ( BL::Node b_node,
ShaderNode * node,
BL::NodeSocket & b_socket )
static

◆ node_find_output_by_name()

static ShaderOutput * node_find_output_by_name ( BL::Node b_node,
ShaderNode * node,
BL::NodeSocket & b_socket )
static

Definition at line 1210 of file blender/shader.cpp.

References node_use_modified_socket_name(), output, string_endswith(), and string_replace().

Referenced by add_nodes().

◆ node_use_modified_socket_name()

static bool node_use_modified_socket_name ( ShaderNode * node)
static

Definition at line 1131 of file blender/shader.cpp.

References SHADER_SPECIAL_TYPE_OSL.

Referenced by node_find_input_by_name(), and node_find_output_by_name().

◆ object_attr_prefix()

static const string_view object_attr_prefix ( "\x01object:" )
static

◆ set_default_value()

static void set_default_value ( ShaderInput * input,
BL::NodeSocket & b_sock,
BL::BlendData & b_data,
BL::ID & b_id )
static

◆ validate_enum_value()

static int validate_enum_value ( int value,
int num_values,
int default_value )
static

◆ view_layer_attr_prefix()

static const string_view view_layer_attr_prefix ( "\x01layer:" )
static

Variable Documentation

◆ PtrInputMap

CCL_NAMESPACE_BEGIN typedef unordered_multimap<void *, ShaderInput *> PtrInputMap

Definition at line 30 of file blender/shader.cpp.

Referenced by add_nodes().