Blender V4.3
RenderWork Class Reference

#include <render_scheduler.h>

Public Member Functions

 operator bool () const
 

Public Attributes

int resolution_divider = 1
 
bool init_render_buffers = false
 
struct { 
 
   int   start_sample = 0 
 
   int   num_samples = 0 
 
   int   sample_offset = 0 
 
path_trace 
 
struct { 
 
   bool   filter = false 
 
   float   threshold = 0.0f 
 
   bool   reset = false 
 
adaptive_sampling 
 
struct { 
 
   bool   postprocess = false 
 
cryptomatte 
 
struct { 
 
   bool   write = false 
 
   bool   denoise = false 
 
tile 
 
struct { 
 
   bool   write = false 
 
full 
 
struct { 
 
   bool   update = false 
 
   bool   use_denoised_result = true 
 
display 
 
bool rebalance = false
 

Detailed Description

Definition at line 17 of file render_scheduler.h.

Member Function Documentation

◆ operator bool()

RenderWork::operator bool ( ) const
inline

Definition at line 81 of file render_scheduler.h.

References adaptive_sampling, num_samples, path_trace, and tile.

Member Data Documentation

◆ [struct]

◆ [struct]

struct { ... } RenderWork::cryptomatte

◆ denoise

◆ [struct]

◆ filter

bool RenderWork::filter = false

◆ [struct]

◆ init_render_buffers

bool RenderWork::init_render_buffers = false

◆ num_samples

◆ [struct]

◆ postprocess

bool RenderWork::postprocess = false

◆ rebalance

◆ reset

◆ resolution_divider

◆ sample_offset

int RenderWork::sample_offset = 0

◆ start_sample

◆ threshold

◆ [struct]

◆ update

◆ use_denoised_result

bool RenderWork::use_denoised_result = true

◆ write


The documentation for this class was generated from the following file: