Blender V4.3
GPUPackedNormal Struct Reference

#include <GPU_vertex_format.hh>

Public Attributes

int x: 10
 
int y: 10
 
int z: 10
 
int w: 2
 

Detailed Description

Definition at line 151 of file GPU_vertex_format.hh.

Member Data Documentation

◆ w

int GPUPackedNormal::w

Definition at line 155 of file GPU_vertex_format.hh.

Referenced by blender::draw::extract_tangents().

◆ x

int GPUPackedNormal::x

Definition at line 152 of file GPU_vertex_format.hh.

◆ y

int GPUPackedNormal::y

Definition at line 153 of file GPU_vertex_format.hh.

◆ z

int GPUPackedNormal::z

Definition at line 154 of file GPU_vertex_format.hh.


The documentation for this struct was generated from the following file: