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Blender V4.3
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#include <eevee_shader_shared.hh>
Public Attributes | |
| float | clip_near_stored |
| float | clip_far_stored |
| int | clip_near |
| int | clip_far |
| Transform | object_to_world |
| int2 | grid_offset |
| int | _pad0 |
| int | _pad1 |
Per tilemap data persistent on GPU. Kept separately for easier clearing on GPU.
Definition at line 1383 of file eevee_shader_shared.hh.
| int blender::eevee::ShadowTileMapClip::_pad0 |
Definition at line 1395 of file eevee_shader_shared.hh.
| int blender::eevee::ShadowTileMapClip::_pad1 |
Definition at line 1396 of file eevee_shader_shared.hh.
| int blender::eevee::ShadowTileMapClip::clip_far |
Definition at line 1390 of file eevee_shader_shared.hh.
| float blender::eevee::ShadowTileMapClip::clip_far_stored |
Definition at line 1386 of file eevee_shader_shared.hh.
Referenced by blender::draw::test_eevee_shadow_finalize().
| int blender::eevee::ShadowTileMapClip::clip_near |
Near and far clip distances for directional. Float stored as int for atomic operations. NOTE: These are positive just like camera parameters.
Definition at line 1389 of file eevee_shader_shared.hh.
| float blender::eevee::ShadowTileMapClip::clip_near_stored |
Clip distances that were used to render the pages.
Definition at line 1385 of file eevee_shader_shared.hh.
Referenced by blender::draw::test_eevee_shadow_shift().
| int2 blender::eevee::ShadowTileMapClip::grid_offset |
Definition at line 1394 of file eevee_shader_shared.hh.
| Transform blender::eevee::ShadowTileMapClip::object_to_world |
Definition at line 1392 of file eevee_shader_shared.hh.