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Blender V4.3
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#include <mesh.h>
Public Member Functions | |
| bool | is_quad () |
| float3 | normal (const Mesh *mesh) const |
| int | num_ptex_faces () const |
Public Attributes | |
| int | start_corner |
| int | num_corners |
| int | shader |
| bool | smooth |
| int | ptex_offset |
Definition at line 86 of file scene/mesh.h.
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inline |
Definition at line 93 of file scene/mesh.h.
References num_corners.
Definition at line 103 of file scene/mesh.cpp.
References cross(), normal(), safe_normalize(), start_corner, and v2.
Referenced by normal().
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inline |
Definition at line 98 of file scene/mesh.h.
References num_corners.
Referenced by GeometryManager::device_update_mesh(), and GeometryManager::geom_calc_offset().
| int Mesh::SubdFace::num_corners |
Definition at line 88 of file scene/mesh.h.
Referenced by is_quad(), and num_ptex_faces().
| int Mesh::SubdFace::ptex_offset |
Definition at line 91 of file scene/mesh.h.
Referenced by GeometryManager::device_update_mesh(), and GeometryManager::geom_calc_offset().
| int Mesh::SubdFace::shader |
Definition at line 89 of file scene/mesh.h.
Referenced by Mesh::get_subd_face().
| bool Mesh::SubdFace::smooth |
Definition at line 90 of file scene/mesh.h.
| int Mesh::SubdFace::start_corner |
Definition at line 87 of file scene/mesh.h.
Referenced by MikkMeshWrapper< is_subd >::CornerIndex(), and normal().