53 if (fxd->
object !=
nullptr) {
void(*)(void *user_data, Object *ob, ID **idpoin, int cb_flag) IDWalkFunc
@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
void DEG_add_object_relation(DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description)
Object is a sort of wrapper for general info.
struct SwirlShaderFxData SwirlShaderFxData
static void panel_register(ARegionType *region_type)
static void foreach_ID_link(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *user_data)
static void update_depsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
static void panel_draw(const bContext *, Panel *panel)
ShaderFxTypeInfo shaderfx_Type_Swirl
static void init_data(ShaderFxData *md)
static void copy_data(const ShaderFxData *md, ShaderFxData *target)
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)