14 uint bright_offset, contrast_offset;
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_brightness(ccl_private ShaderData *sd, ccl_private float *stack, uint in_color, uint out_color, uint node)
ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast)
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar2(uint i, ccl_private uint *x, ccl_private uint *y)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_inline bool stack_valid(uint a)