8 .local_group_size(16, 16)
9 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
10 .image(0,
GPU_R16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"blurred_input_img")
11 .compute_source(
"compositor_morphological_blur.glsl");
14 .additional_info(
"compositor_morphological_blur_shared")
15 .define(
"OPERATOR(x, y)",
"max(x, y)")
16 .do_static_compilation(
true);
19 .additional_info(
"compositor_morphological_blur_shared")
20 .define(
"OPERATOR(x, y)",
"min(x, y)")
21 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)