|
Blender V4.3
|
#include <state.h>
| ccl_global int* IntegratorStateGPU::next_main_path_index |
Definition at line 207 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_path_split().
| ccl_global int* IntegratorStateGPU::next_shadow_path_index |
Definition at line 204 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_path_split().
| ccl_global IntegratorQueueCounter* IntegratorStateGPU::queue_counter |
Definition at line 198 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_queue().
| ccl_global int* IntegratorStateGPU::sort_key_counter[DEVICE_KERNEL_INTEGRATOR_NUM] |
Definition at line 201 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_sorting(), and PathTraceWorkGPU::compute_sorted_queued_paths().
| uint IntegratorStateGPU::sort_partition_divisor |
Definition at line 213 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_sorting(), and PathTraceWorkGPU::compute_sorted_queued_paths().
| ccl_global int* IntegratorStateGPU::sort_partition_key_offsets |
Definition at line 210 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_sorting().