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Blender V4.3
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#include "BLI_math_vector.hh"#include "GPU_capabilities.hh"#include "draw_subdivision.hh"#include "extract_mesh.hh"Go to the source code of this file.
Classes | |
| struct | blender::draw::MEdgeDataPrev |
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
Macros | |
| #define | FORCE_HIDE 255 |
Functions | |
| template<typename T > | |
| T | blender::draw::edge_factor_calc (const float3 &a, const float3 &b) |
| template<> | |
| float | blender::draw::edge_factor_calc< float > (const float3 &a, const float3 &b) |
| template<> | |
| uint8_t | blender::draw::edge_factor_calc< uint8_t > (const float3 &a, const float3 &b) |
| template<typename T > | |
| static void | blender::draw::extract_edge_factor_mesh (const MeshRenderData &mr, MutableSpan< T > vbo_data) |
| template<typename T > | |
| static void | blender::draw::extract_edge_factor_bm (const MeshRenderData &mr, MutableSpan< T > vbo_data) |
| void | blender::draw::extract_edge_factor (const MeshRenderData &mr, gpu::VertBuf &vbo) |
| static const GPUVertFormat & | blender::draw::get_subdiv_edge_fac_format () |
| static gpu::VertBuf * | blender::draw::build_poly_other_map_vbo (const DRWSubdivCache &subdiv_cache) |
| void | blender::draw::extract_edge_factor_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &pos_nor, gpu::VertBuf &vbo) |
| #define FORCE_HIDE 255 |
Definition at line 16 of file extract_mesh_vbo_edge_fac.cc.
Referenced by blender::draw::extract_edge_factor_mesh().