Blender V4.3
btCollisionAlgorithm.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_COLLISION_ALGORITHM_H
17#define BT_COLLISION_ALGORITHM_H
18
19#include "LinearMath/btScalar.h"
21
22struct btBroadphaseProxy;
23class btDispatcher;
25class btCollisionObject;
27struct btDispatcherInfo;
29
31
33{
40 : m_dispatcher1(dispatcher)
41 {
42 (void)temp;
43 }
44
47
48 // int getDispatcherId();
49};
50
54{
55protected:
57
58protected:
59 // int getDispatcherId();
60
61public:
63
65
67
68 virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
69
70 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
71
72 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
73};
74
75#endif //BT_COLLISION_ALGORITHM_H
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
btPersistentManifold()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)=0
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
btManifoldResult is a helper class to manage contact results.
btCollisionAlgorithmConstructionInfo(btDispatcher *dispatcher, int temp)