Blender V4.3
gpu_shader_line_dashed_uniform_color_info.hh File Reference

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Functions

no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type push_constant (Type::MAT4, "ModelMatrix") .additional_info("gpu_shader_3D_line_dashed_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ push_constant()

no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type push_constant ( Type::MAT4 ,
"ModelMatrix"  )