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Blender V4.3
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Go to the source code of this file.
Functions | |
| no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type | push_constant (Type::MAT4, "ModelMatrix") .additional_info("gpu_shader_3D_line_dashed_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true) |
| no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type push_constant | ( | Type::MAT4 | , |
| "ModelMatrix" | ) |