Blender V4.3
versioning_common.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
11#include "BLI_function_ref.hh"
12#include "BLI_map.hh"
13
14struct ARegion;
15struct bNode;
16struct bNodeSocket;
17struct bNodeTree;
18struct ID;
19struct IDProperty;
20struct ListBase;
21struct Main;
22struct ViewLayer;
23struct SceneRenderLayer;
24
26
33 int region_type,
34 const char *allocname,
35 int link_after_region_type);
42 int region_type,
43 const char *allocname,
44 int link_after_region_type);
45
51ID *do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst);
52
54
56 int node_type,
57 const char *old_name,
58 const char *new_name);
60 int node_type,
61 const char *old_name,
62 const char *new_name);
64 int node_type,
65 const char *old_name,
66 const char *new_name);
67
79bNode &version_node_add_empty(bNodeTree &ntree, const char *idname);
81 bNode &node,
82 eNodeSocketInOut in_out,
83 const char *idname,
84 const char *identifier);
86 bNodeTree &ntree, bNode &node_a, bNodeSocket &socket_a, bNode &node_b, bNodeSocket &socket_b);
87
106 Main *bmain,
107 int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
108 int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
109 int socket_index_orig,
110 int socket_index_offset,
111 int total_number_of_sockets);
112
116void version_node_id(bNodeTree *ntree, int node_type, const char *new_name);
117
122
124 bNode *node,
125 int in_out,
126 int type,
127 int subtype,
128 const char *identifier,
129 const char *name);
130
136ARegion *do_versions_add_region(int regiontype, const char *name);
137
139
141 bNode *node,
142 bNodeSocket *geometry_socket);
143
147
152
153float version_cycles_property_float(IDProperty *idprop, const char *name, float default_value);
154int version_cycles_property_int(IDProperty *idprop, const char *name, int default_value);
155void version_cycles_property_int_set(IDProperty *idprop, const char *name, int value);
156bool version_cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value);
157void version_cycles_property_boolean_set(IDProperty *idprop, const char *name, bool value);
158
160 bNode &old_node,
161 bNode &new_node,
164 bNodeTree *ntree,
165 FunctionRef<bool(bNode *)> check_node,
166 const char *socket_identifier,
167 FunctionRef<void(bNode *, bNodeSocket *)> update_input,
168 FunctionRef<void(bNode *, bNodeSocket *, bNode *, bNodeSocket *)> update_input_link);
169
eNodeSocketInOut
signed short int16_t
Definition stdint.h:76
Definition DNA_ID.h:413
void add_realize_instances_before_socket(bNodeTree *ntree, bNode *node, bNodeSocket *geometry_socket)
bNode * version_eevee_output_node_get(bNodeTree *ntree, int16_t node_type)
void version_node_input_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)
ARegion * do_versions_add_region(int regiontype, const char *name)
float * version_cycles_node_socket_float_value(bNodeSocket *socket)
void version_cycles_property_int_set(IDProperty *idprop, const char *name, int value)
IDProperty * version_cycles_properties_from_ID(ID *id)
bNodeSocket & version_node_add_socket(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out, const char *idname, const char *identifier)
int version_cycles_property_int(IDProperty *idprop, const char *name, int default_value)
IDProperty * version_cycles_properties_from_render_layer(SceneRenderLayer *render_layer)
void version_node_socket_index_animdata(Main *bmain, int node_tree_type, int node_type, int socket_index_orig, int socket_index_offset, int total_number_of_sockets)
ARegion * do_versions_add_region_if_not_found(ListBase *regionbase, int region_type, const char *allocname, int link_after_region_type)
bool version_node_socket_is_used(bNodeSocket *sock)
void version_update_node_input(bNodeTree *ntree, FunctionRef< bool(bNode *)> check_node, const char *socket_identifier, FunctionRef< void(bNode *, bNodeSocket *)> update_input, FunctionRef< void(bNode *, bNodeSocket *, bNode *, bNodeSocket *)> update_input_link)
void version_node_socket_id_delim(bNodeSocket *socket)
float * version_cycles_node_socket_rgba_value(bNodeSocket *socket)
bNode & version_node_add_empty(bNodeTree &ntree, const char *idname)
void version_node_id(bNodeTree *ntree, int node_type, const char *new_name)
void node_tree_relink_with_socket_id_map(bNodeTree &ntree, bNode &old_node, bNode &new_node, const blender::Map< std::string, std::string > &map)
void version_node_output_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)
float * version_cycles_node_socket_vector_value(bNodeSocket *socket)
bool version_cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value)
void version_socket_update_is_used(bNodeTree *ntree)
IDProperty * version_cycles_visibility_properties_from_ID(ID *id)
ID * do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst)
bNodeLink & version_node_add_link(bNodeTree &ntree, bNode &node_a, bNodeSocket &socket_a, bNode &node_b, bNodeSocket &socket_b)
IDProperty * version_cycles_properties_from_view_layer(ViewLayer *view_layer)
bNodeSocket * version_node_add_socket_if_not_exist(bNodeTree *ntree, bNode *node, int in_out, int type, int subtype, const char *identifier, const char *name)
float version_cycles_property_float(IDProperty *idprop, const char *name, float default_value)
void version_cycles_property_boolean_set(IDProperty *idprop, const char *name, bool value)
ARegion * do_versions_ensure_region(ListBase *regionbase, int region_type, const char *allocname, int link_after_region_type)
void sequencer_init_preview_region(ARegion *region)
void version_node_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)