|
Blender V4.3
|
#include <eevee_shader_shared.hh>
Public Attributes | |
| float | clip_distance_inv |
| uint | viewport_index |
| bool32_t | is_directional |
| float | clip_near |
| int | tilemap_tiles_index |
| int | tilemap_lod |
| int2 | rect_min |
| uint2 | shadow_set_membership |
| uint2 | _pad0 |
Lightweight version of ShadowTileMapData that only contains data used for rendering the shadow.
Definition at line 1354 of file eevee_shader_shared.hh.
| uint2 blender::eevee::ShadowRenderView::_pad0 |
Definition at line 1375 of file eevee_shader_shared.hh.
| float blender::eevee::ShadowRenderView::clip_distance_inv |
Is either:
Definition at line 1360 of file eevee_shader_shared.hh.
| float blender::eevee::ShadowRenderView::clip_near |
If directional, distance along the negative Z axis of the near clip in view space.
Definition at line 1366 of file eevee_shader_shared.hh.
| bool32_t blender::eevee::ShadowRenderView::is_directional |
True if coming from a sun light shadow.
Definition at line 1364 of file eevee_shader_shared.hh.
| int2 blender::eevee::ShadowRenderView::rect_min |
Updated region of the tilemap.
Definition at line 1372 of file eevee_shader_shared.hh.
| uint2 blender::eevee::ShadowRenderView::shadow_set_membership |
Shadow set bitmask of the light generating this view.
Definition at line 1374 of file eevee_shader_shared.hh.
| int blender::eevee::ShadowRenderView::tilemap_lod |
The level of detail of the tilemap this view is rendering.
Definition at line 1370 of file eevee_shader_shared.hh.
| int blender::eevee::ShadowRenderView::tilemap_tiles_index |
Copy of ShadowTileMapData.tiles_index.
Definition at line 1368 of file eevee_shader_shared.hh.
| uint blender::eevee::ShadowRenderView::viewport_index |
Viewport to submit the geometry of this tile-map view to.
Definition at line 1362 of file eevee_shader_shared.hh.