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Blender V4.3
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Go to the source code of this file.
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| static void | valuefn_r (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_g (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_b (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_a (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_decompose () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 48 of file node_texture_decompose.cc.
References data, tex_output(), valuefn_a(), valuefn_b(), valuefn_g(), and valuefn_r().
Referenced by register_node_type_tex_decompose().
| void register_node_type_tex_decompose | ( | ) |
Definition at line 62 of file node_texture_decompose.cc.
References exec(), blender::bke::bNodeType::exec_fn, NODE_CLASS_OP_COLOR, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), and tex_node_type_base().
Referenced by register_texture_nodes().
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Definition at line 42 of file node_texture_decompose.cc.
References tex_input_rgba().
Referenced by exec().
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Definition at line 36 of file node_texture_decompose.cc.
References tex_input_rgba().
Referenced by exec().
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Definition at line 30 of file node_texture_decompose.cc.
References tex_input_rgba().
Referenced by exec().
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Definition at line 24 of file node_texture_decompose.cc.
References tex_input_rgba().
Referenced by exec().
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Definition at line 12 of file node_texture_decompose.cc.
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Definition at line 16 of file node_texture_decompose.cc.