22 .default_value({0.0f, 0.0f, 1.0f})
26 .compositor_domain_priority(0);
28 .default_value({0.0f, 0.0f, 1.0f})
48 "node_composite_normal",
78 ntype.
declare = file_ns::cmp_node_normal_declare;
#define NODE_CLASS_OP_VECTOR
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_uniform(const float *num)
DOutputSocket output_by_identifier(StringRef identifier) const
void compile(GPUMaterial *material) override
const float * get_vector_value()
GPUNodeStack * get_inputs_array()
GPUNodeStack * get_outputs_array()
const DNode & node() const
const bNode & bnode() const
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void cmp_node_normal_declare(NodeDeclarationBuilder &b)
static ShaderNode * get_compositor_shader_node(DNode node)
void register_node_type_cmp_normal()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeDeclareFunction declare
NodeGetCompositorShaderNodeFunction get_compositor_shader_node