37 uint use_clamp, blend_type, use_clamp_result;
38 uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
41 input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
50 if (use_clamp_result) {
62 uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
64 input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
72 float result = a * (1 - t) +
b * t;
82 uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
84 input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
101 uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
103 input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float t, float3 c1, float3 c2)
ccl_device_noinline_cpu float3 svm_mix_clamped_factor(NodeMix type, float t, float3 c1, float3 c2)
local_group_size(16, 16) .push_constant(Type b
CCL_NAMESPACE_BEGIN struct Options options
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *offset)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar4(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z, ccl_private uint *w)
ccl_device_inline float3 one_float3()
ccl_device_noinline void svm_node_mix_vector(ccl_private ShaderData *sd, ccl_private float *stack, uint input_offset, uint result_offset)
ccl_device_noinline void svm_node_mix_color(ccl_private ShaderData *sd, ccl_private float *stack, uint options, uint input_offset, uint result_offset)
ccl_device_noinline void svm_node_mix_vector_non_uniform(ccl_private ShaderData *sd, ccl_private float *stack, uint input_offset, uint result_offset)
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_mix(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int offset)
ccl_device_noinline void svm_node_mix_float(ccl_private ShaderData *sd, ccl_private float *stack, uint use_clamp, uint input_offset, uint result_offset)