float SEQ_give_frame_index(const Scene *scene, const Sequence *seq, float timeline_frame)
bool SEQ_time_strip_intersects_frame(const Scene *scene, const Sequence *seq, int timeline_frame)
void SEQ_time_start_frame_set(const Scene *scene, Sequence *seq, int timeline_frame)
int SEQ_time_strip_length_get(const Scene *scene, const Sequence *seq)
bool SEQ_time_has_right_still_frames(const Scene *scene, const Sequence *seq)
bool SEQ_time_has_left_still_frames(const Scene *scene, const Sequence *seq)
bool SEQ_time_has_still_frames(const Scene *scene, const Sequence *seq)
void SEQ_time_right_handle_frame_set(const Scene *scene, Sequence *seq, int timeline_frame)
void SEQ_time_update_meta_strip_range(const Scene *scene, Sequence *seq_meta)
void SEQ_time_left_handle_frame_set(const Scene *scene, Sequence *seq, int timeline_frame)
int SEQ_time_get_rounded_sound_offset(const Scene *scene, const Sequence *seq)
int SEQ_time_find_next_prev_edit(Scene *scene, int timeline_frame, short side, bool do_skip_mute, bool do_center, bool do_unselected)
void SEQ_timeline_expand_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect)
float SEQ_time_content_end_frame_get(const Scene *scene, const Sequence *seq)
void SEQ_time_slip_strip(const Scene *scene, Sequence *seq, int delta, float subframe_delta)
float SEQ_time_sequence_get_fps(Scene *scene, Sequence *seq)
void SEQ_timeline_init_boundbox(const Scene *scene, rctf *r_rect)
int SEQ_time_left_handle_frame_get(const Scene *scene, const Sequence *seq)
void SEQ_timeline_boundbox(const Scene *scene, const ListBase *seqbase, rctf *r_rect)
float SEQ_time_start_frame_get(const Sequence *seq)
float SEQ_time_media_playback_rate_factor_get(const Scene *scene, const Sequence *seq)
int SEQ_time_right_handle_frame_get(const Scene *scene, const Sequence *seq)