Blender V4.3
UvElement Struct Reference

#include <BKE_mesh_mapping.hh>

Public Attributes

UvElementnext
 
BMLoopl
 
unsigned short loop_of_face_index
 
bool separate
 
unsigned char flag
 
unsigned int island
 

Detailed Description

UvElement stores per uv information so that we can quickly access information for a uv. it is actually an improved UvMapVert, including an island and a direct pointer to the face to avoid initializing face arrays.

Definition at line 38 of file BKE_mesh_mapping.hh.

Member Data Documentation

◆ flag

unsigned char UvElement::flag

◆ island

◆ l

◆ loop_of_face_index

unsigned short UvElement::loop_of_face_index

Index in loop.

Definition at line 44 of file BKE_mesh_mapping.hh.

Referenced by bm_uv_assign_island(), BM_uv_element_map_create(), and stitch_propagate_uv_final_position().

◆ next

◆ separate


The documentation for this struct was generated from the following file: