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Blender V4.3
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This is the complete list of members for Light, including all inherited members.
| _pad1 | Light | |
| _pad2 | Light | |
| adt | Light | |
| area_shape | Light | |
| area_size | Light | |
| area_sizey | Light | |
| area_sizez | Light | |
| area_spread | Light | |
| att_dist | Light | |
| b | Light | |
| cascade_count | Light | |
| cascade_exponent | Light | |
| cascade_fade | Light | |
| cascade_max_dist | Light | |
| clear_modified() | Node | |
| clear_reference_count() | Node | inline |
| clipend_deprecated | Light | |
| clipsta | Light | |
| copy_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
| dereference() | Node | inline |
| dereference_all_used_nodes() | Node | protected |
| diff_fac | Light | |
| DNA_DEPRECATED | Light | |
| DNA_DEPRECATED | Light | |
| energy | Light | |
| equals(const Node &other) const | Node | |
| equals_value(const Node &other, const SocketType &input) const | Node | |
| flag | Light | |
| g | Light | |
| get_axisu() const | Light | |
| get_axisv() const | Light | |
| get_bool(const SocketType &input) const | Node | |
| get_bool_array(const SocketType &input) const | Node | |
| get_co() const | Light | |
| get_dir() const | Light | |
| get_float(const SocketType &input) const | Node | |
| get_float2(const SocketType &input) const | Node | |
| get_float2_array(const SocketType &input) const | Node | |
| get_float3(const SocketType &input) const | Node | |
| get_float3_array(const SocketType &input) const | Node | |
| get_float_array(const SocketType &input) const | Node | |
| get_int(const SocketType &input) const | Node | |
| get_int_array(const SocketType &input) const | Node | |
| get_node(const SocketType &input) const | Node | |
| get_node_array(const SocketType &input) const | Node | |
| get_owner() const | Node | |
| get_socket_value(const Node *node, const SocketType &socket) | Node | inlineprotectedstatic |
| get_string(const SocketType &input) const | Node | |
| get_string_array(const SocketType &input) const | Node | |
| get_total_size_in_bytes() const | Node | |
| get_transform(const SocketType &input) const | Node | |
| get_transform_array(const SocketType &input) const | Node | |
| get_uint(const SocketType &input) const | Node | |
| get_uint64(const SocketType &input) const | Node | |
| has_contribution(Scene *scene) | Light | |
| has_default_value(const SocketType &input) const | Node | |
| has_light_linking() const | Light | |
| has_shadow_linking() const | Light | |
| hash(MD5Hash &md5) | Node | |
| id | Light | |
| internal | Node | |
| is_a(const NodeType *type) | Node | |
| is_modified() const | Node | |
| leaf | Node | |
| Light() | Light | |
| LightManager class | Light | friend |
| LightTree class | Light | friend |
| mode | Light | |
| name | Node | |
| Node(const NodeType *type, ustring name=ustring()) | Node | explicit |
| NODE_DECLARE | Light | |
| NODE_SOCKET_API(uint64_t, light_set_membership) | Light | |
| NODE_SOCKET_API(uint64_t, shadow_set_membership) | Light | |
| nodetree | Light | |
| owner | Node | protected |
| pr_texture | Light | |
| preview | Light | |
| print_modified_sockets() const | Node | |
| r | Light | |
| radius | Light | |
| ref_count | Node | protected |
| reference() | Node | inline |
| reference_count() const | Node | inline |
| set(const SocketType &input, bool value) | Node | |
| set(const SocketType &input, int value) | Node | |
| set(const SocketType &input, uint value) | Node | |
| set(const SocketType &input, uint64_t value) | Node | |
| set(const SocketType &input, float value) | Node | |
| set(const SocketType &input, float2 value) | Node | |
| set(const SocketType &input, float3 value) | Node | |
| set(const SocketType &input, const char *value) | Node | |
| set(const SocketType &input, ustring value) | Node | |
| set(const SocketType &input, const Transform &value) | Node | |
| set(const SocketType &input, Node *value) | Node | |
| set(const SocketType &input, const ValueType &value) | Node | inline |
| set(const SocketType &input, array< bool > &value) | Node | |
| set(const SocketType &input, array< int > &value) | Node | |
| set(const SocketType &input, array< float > &value) | Node | |
| set(const SocketType &input, array< float2 > &value) | Node | |
| set(const SocketType &input, array< float3 > &value) | Node | |
| set(const SocketType &input, array< ustring > &value) | Node | |
| set(const SocketType &input, array< Transform > &value) | Node | |
| set(const SocketType &input, array< Node * > &value) | Node | |
| set_default_value(const SocketType &input) | Node | |
| set_if_different(const SocketType &input, T value) | Node | protected |
| set_if_different(const SocketType &input, Node *value) | Node | protected |
| set_if_different(const SocketType &input, array< T > &value) | Node | protected |
| set_if_different(const SocketType &input, array< Node * > &value) | Node | protected |
| set_owner(const NodeOwner *owner_) | Node | |
| set_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
| shadow_filter_radius | Light | |
| shadow_jitter_overblur | Light | |
| shadow_maximum_resolution | Light | |
| socket_is_modified(const SocketType &input) const | Node | |
| socket_modified | Node | protected |
| spec_fac | Light | |
| spotblend | Light | |
| spotsize | Light | |
| sun_angle | Light | |
| tag_modified() | Node | |
| tag_update(Scene *scene) | Light | |
| transmission_fac | Light | |
| type | Light | |
| use_nodes | Light | |
| volume_fac | Light | |
| ~Node()=0 | Node | pure virtual |