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| void | blender::nodes::get_closest_in_bvhtree (BVHTreeFromMesh &tree_data, const VArray< float3 > &positions, const IndexMask &mask, MutableSpan< int > r_indices, MutableSpan< float > r_distances_sq, MutableSpan< float3 > r_positions) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_declare (NodeDeclarationBuilder &b) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_layout (uiLayout *layout, bContext *, PointerRNA *ptr) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_init (bNodeTree *, bNode *node) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_pointcloud_points (const PointCloud &pointcloud, const VArray< float3 > &positions, const IndexMask &mask, MutableSpan< int > r_indices, MutableSpan< float > r_distances_sq) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_mesh_points (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask &mask, const MutableSpan< int > r_point_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_mesh_edges (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask &mask, const MutableSpan< int > r_edge_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_mesh_tris (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask &mask, const MutableSpan< int > r_tri_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_mesh_faces (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask &mask, const MutableSpan< int > r_face_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::get_closest_mesh_corners (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask &mask, const MutableSpan< int > r_corner_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
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| static bool | blender::nodes::node_geo_sample_nearest_cc::component_is_available (const GeometrySet &geometry, const GeometryComponent::Type type, const AttrDomain domain) |
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| static const GeometryComponent * | blender::nodes::node_geo_sample_nearest_cc::find_source_component (const GeometrySet &geometry, const AttrDomain domain) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_geo_exec (GeoNodeExecParams params) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_rna (StructRNA *srna) |
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| static void | blender::nodes::node_geo_sample_nearest_cc::node_register () |
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