256 VkComputePipelineCreateInfo vk_compute_pipeline_create_info_;
258 VkGraphicsPipelineCreateInfo vk_graphics_pipeline_create_info_;
259 VkPipelineRenderingCreateInfo vk_pipeline_rendering_create_info_;
260 VkPipelineShaderStageCreateInfo vk_pipeline_shader_stage_create_info_[3];
261 VkPipelineInputAssemblyStateCreateInfo vk_pipeline_input_assembly_state_create_info_;
262 VkPipelineVertexInputStateCreateInfo vk_pipeline_vertex_input_state_create_info_;
264 VkPipelineRasterizationStateCreateInfo vk_pipeline_rasterization_state_create_info_;
265 VkPipelineViewportStateCreateInfo vk_pipeline_viewport_state_create_info_;
266 VkPipelineDepthStencilStateCreateInfo vk_pipeline_depth_stencil_state_create_info_;
268 VkPipelineMultisampleStateCreateInfo vk_pipeline_multisample_state_create_info_;
271 VkPipelineColorBlendStateCreateInfo vk_pipeline_color_blend_state_create_info_;
272 VkPipelineColorBlendAttachmentState vk_pipeline_color_blend_attachment_state_template_;
274 VkSpecializationInfo vk_specialization_info_;
276 VkPushConstantRange vk_push_constant_range_;
278 VkPipelineCache vk_pipeline_cache_static_;
279 VkPipelineCache vk_pipeline_cache_non_static_;
295 bool is_static_shader,
296 VkPipeline vk_pipeline_base);
305 bool is_static_shader,
306 VkPipeline vk_pipeline_base);
354 VkSpecializationInfo *specialization_info_update(
356 void specialization_info_reset();