Blender V4.3
extract_mesh_vbo_pos.cc File Reference
#include "BLI_array_utils.hh"
#include "extract_mesh.hh"
#include "draw_subdivision.hh"

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Namespaces

namespace  blender
 
namespace  blender::draw
 

Functions

static void blender::draw::extract_positions_mesh (const MeshRenderData &mr, MutableSpan< float3 > vbo_data)
 
static void blender::draw::extract_positions_bm (const MeshRenderData &mr, MutableSpan< float3 > vbo_data)
 
void blender::draw::extract_positions (const MeshRenderData &mr, gpu::VertBuf &vbo)
 
static const GPUVertFormatblender::draw::get_normals_format ()
 
static const GPUVertFormatblender::draw::get_custom_normals_format ()
 
static void blender::draw::extract_vertex_flags (const MeshRenderData &mr, char *flags)
 
static void blender::draw::extract_loose_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo)
 
void blender::draw::extract_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo, gpu::VertBuf *orco_vbo)