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Blender V4.3
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This is the complete list of members for blender::eevee::ShaderModule, including all inherited members.
| is_ready(bool block=false) | blender::eevee::ShaderModule | |
| material_create_info_amend(GPUMaterial *mat, GPUCodegenOutput *codegen) | blender::eevee::ShaderModule | |
| material_default_shader_get(eMaterialPipeline pipeline_type, eMaterialGeometry geometry_type) | blender::eevee::ShaderModule | |
| material_shader_get(::Material *blender_mat, bNodeTree *nodetree, eMaterialPipeline pipeline_type, eMaterialGeometry geometry_type, bool deferred_compilation) | blender::eevee::ShaderModule | |
| material_shader_get(const char *name, ListBase &materials, bNodeTree *nodetree, eMaterialPipeline pipeline_type, eMaterialGeometry geometry_type) | blender::eevee::ShaderModule | |
| module_free() | blender::eevee::ShaderModule | static |
| module_get() | blender::eevee::ShaderModule | static |
| precompile_specializations(int render_buffers_shadow_id, int shadow_ray_count, int shadow_ray_step_count) | blender::eevee::ShaderModule | |
| ShaderModule() | blender::eevee::ShaderModule | |
| static_shader_get(eShaderType shader_type) | blender::eevee::ShaderModule | |
| world_shader_get(::World *blender_world, bNodeTree *nodetree, eMaterialPipeline pipeline_type) | blender::eevee::ShaderModule | |
| ~ShaderModule() | blender::eevee::ShaderModule |