Blender V4.3
triangulation.h
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20
21#ifndef LIBMV_MULTIVIEW_TRIANGULATION_H_
22#define LIBMV_MULTIVIEW_TRIANGULATION_H_
23
25
26namespace libmv {
27
28void TriangulateDLT(const Mat34& P1,
29 const Vec2& x1,
30 const Mat34& P2,
31 const Vec2& x2,
32 Vec4* X_homogeneous);
33
34void TriangulateDLT(const Mat34& P1,
35 const Vec2& x1,
36 const Mat34& P2,
37 const Vec2& x2,
38 Vec3* X_euclidean);
39
40} // namespace libmv
41
42#endif // LIBMV_MULTIVIEW_TRIANGULATION_H_
Eigen::Vector4d Vec4
Definition numeric.h:107
void TriangulateDLT(const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec4 *X_homogeneous)
Eigen::Matrix< double, 3, 4 > Mat34
Definition numeric.h:73
Eigen::Vector3d Vec3
Definition numeric.h:106