Blender V4.3
btManifoldResult.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btManifoldResult.h"
20
23
30
31btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
32{
33 btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
34
35 const btScalar MAX_FRICTION = btScalar(10.);
36 if (friction < -MAX_FRICTION)
37 friction = -MAX_FRICTION;
38 if (friction > MAX_FRICTION)
39 friction = MAX_FRICTION;
40 return friction;
41}
42
43btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
44{
45 btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
46
47 const btScalar MAX_FRICTION = btScalar(10.);
48 if (friction < -MAX_FRICTION)
49 friction = -MAX_FRICTION;
50 if (friction > MAX_FRICTION)
51 friction = MAX_FRICTION;
52 return friction;
53}
54
56btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
57{
58 btScalar friction = body0->getFriction() * body1->getFriction();
59
60 const btScalar MAX_FRICTION = btScalar(10.);
61 if (friction < -MAX_FRICTION)
62 friction = -MAX_FRICTION;
63 if (friction > MAX_FRICTION)
64 friction = MAX_FRICTION;
65 return friction;
66}
67
68btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
69{
70 return body0->getRestitution() * body1->getRestitution();
71}
72
73btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
74{
75 return body0->getContactDamping() + body1->getContactDamping();
76}
77
78btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
79{
80 btScalar s0 = body0->getContactStiffness();
81 btScalar s1 = body1->getContactStiffness();
82
83 btScalar tmp0 = btScalar(1) / s0;
84 btScalar tmp1 = btScalar(1) / s1;
85 btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
86 return combinedStiffness;
87}
88
90 : m_manifoldPtr(0),
91 m_body0Wrap(body0Wrap),
92 m_body1Wrap(body1Wrap)
93#ifdef DEBUG_PART_INDEX
94 ,
95 m_partId0(-1),
96 m_partId1(-1),
97 m_index0(-1),
98 m_index1(-1)
99#endif //DEBUG_PART_INDEX
100 ,
101 m_closestPointDistanceThreshold(0)
102{
103}
104
105void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
106{
108 //order in manifold needs to match
109
110 if (depth > m_manifoldPtr->getContactBreakingThreshold())
111 // if (depth > m_manifoldPtr->getContactProcessingThreshold())
112 return;
113
114 bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
115 bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
116
117 btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
118
119 btVector3 localA;
120 btVector3 localB;
121
122 if (isSwapped)
123 {
124 localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
125 localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
126 }
127 else
128 {
129 localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
130 localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
131 }
132
133 btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
134 newPt.m_positionWorldOnA = pointA;
135 newPt.m_positionWorldOnB = pointInWorld;
136
137 int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
138
143
144 if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
145 (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
146 {
150 }
151
152 if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
153 (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
154 {
156 }
157
159
160 //BP mod, store contact triangles.
161 if (isSwapped)
162 {
163 newPt.m_partId0 = m_partId1;
164 newPt.m_partId1 = m_partId0;
165 newPt.m_index0 = m_index1;
166 newPt.m_index1 = m_index0;
167 }
168 else
169 {
170 newPt.m_partId0 = m_partId0;
171 newPt.m_partId1 = m_partId1;
172 newPt.m_index0 = m_index0;
173 newPt.m_index1 = m_index1;
174 }
175 //printf("depth=%f\n",depth);
177 if (insertIndex >= 0)
178 {
179 //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
180 m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
181 }
182 else
183 {
184 insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
185 }
186
187 //User can override friction and/or restitution
189 //and if either of the two bodies requires custom material
190 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
191 (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
192 {
193 //experimental feature info, for per-triangle material etc.
194 const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
195 const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
196 (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
197 }
198
199 if (gContactStartedCallback && isNewCollision)
200 {
202 }
203}
btPersistentManifold * m_manifoldPtr
@ BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING
@ BT_CONTACT_FLAG_FRICTION_ANCHOR
CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback
CalculateCombinedCallback gCalculateCombinedContactDampingCallback
ContactAddedCallback gContactAddedCallback
This is to allow MaterialCombiner/Custom Friction/Restitution values.
CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback
CalculateCombinedCallback gCalculateCombinedFrictionCallback
CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback
CalculateCombinedCallback gCalculateCombinedRestitutionCallback
CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback
CalculateCombinedCallback gCalculateCombinedContactDampingCallback
ContactAddedCallback gContactAddedCallback
This is to allow MaterialCombiner/Custom Friction/Restitution values.
CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback
CalculateCombinedCallback gCalculateCombinedFrictionCallback
CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback
bool(* ContactAddedCallback)(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1)
btScalar(* CalculateCombinedCallback)(const btCollisionObject *body0, const btCollisionObject *body1)
These callbacks are used to customize the algorith that combine restitution, friction,...
CalculateCombinedCallback gCalculateCombinedRestitutionCallback
ContactStartedCallback gContactStartedCallback
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define btAssert(x)
Definition btScalar.h:295
SIMD_FORCE_INLINE void btPlaneSpace1(const T &n, T &p, T &q)
Definition btVector3.h:1251
btScalar m_combinedSpinningFriction
btScalar m_combinedRollingFriction
btScalar m_combinedContactStiffness1
btScalar m_combinedRestitution
btVector3 m_lateralFrictionDir2
btVector3 m_positionWorldOnA
m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
btScalar m_combinedContactDamping1
btVector3 m_normalWorldOnB
btScalar m_combinedFriction
btVector3 m_positionWorldOnB
btVector3 m_lateralFrictionDir1
const btCollisionObjectWrapper * m_body0Wrap
static btScalar calculateCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1)
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_c...
static btScalar calculateCombinedContactDamping(const btCollisionObject *body0, const btCollisionObject *body1)
const btCollisionObjectWrapper * m_body1Wrap
static btScalar calculateCombinedContactStiffness(const btCollisionObject *body0, const btCollisionObject *body1)
static btScalar calculateCombinedSpinningFriction(const btCollisionObject *body0, const btCollisionObject *body1)
static btScalar calculateCombinedRollingFriction(const btCollisionObject *body0, const btCollisionObject *body1)
static btScalar calculateCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1)
in the future we can let the user override the methods to combine restitution and friction
btPersistentManifold * m_manifoldPtr
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
SIMD_FORCE_INLINE const btCollisionObject * getCollisionObject() const