Blender V4.3
hydra/volume.h
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1/* SPDX-FileCopyrightText: 2022 NVIDIA Corporation
2 * SPDX-FileCopyrightText: 2022 Blender Foundation
3 *
4 * SPDX-License-Identifier: Apache-2.0 */
5
6#pragma once
7
8#include "hydra/config.h"
9#include "hydra/geometry.h"
10
11#include <pxr/imaging/hd/volume.h>
12
14
15class HdCyclesVolume final : public HdCyclesGeometry<PXR_NS::HdVolume, CCL_NS::Volume> {
16 public:
17 HdCyclesVolume(const PXR_NS::SdfPath &rprimId
18#if PXR_VERSION < 2102
19 ,
20 const PXR_NS::SdfPath &instancerId = {}
21#endif
22 );
23 ~HdCyclesVolume() override;
24
25 PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
26
27 private:
28 void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
29 PXR_NS::HdDirtyBits dirtyBits,
30 bool &rebuild) override;
31};
32
HdCyclesVolume(const PXR_NS::SdfPath &rprimId, const PXR_NS::SdfPath &instancerId={})
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override
~HdCyclesVolume() override
#define HDCYCLES_NAMESPACE_CLOSE_SCOPE