20 : headless_(
params.headless),
21 background_(
params.background),
22 pixel_size_(
params.pixel_size),
23 tile_manager_(tile_manager),
24 default_start_resolution_divider_(
params.use_resolution_divider ? pixel_size_ * 8 : 0)
118 return state_.num_rendered_samples;
134 state_.resolution_divider = 1;
137 state_.user_is_navigating =
true;
141 state_.num_rendered_samples = 0;
142 state_.last_display_update_time = 0.0;
143 state_.last_display_update_sample = -1;
145 state_.last_rebalance_time = 0.0;
146 state_.num_rebalance_requested = 0;
147 state_.num_rebalance_changes = 0;
148 state_.last_rebalance_changed =
false;
149 state_.need_rebalance_at_next_work =
false;
153 state_.adaptive_sampling_threshold = 0.4f;
155 state_.last_work_tile_was_denoised =
false;
156 state_.tile_result_was_written =
false;
157 state_.postprocess_work_scheduled =
false;
158 state_.full_frame_work_scheduled =
false;
159 state_.full_frame_was_written =
false;
161 state_.path_trace_finished =
false;
163 state_.start_render_time = 0.0;
164 state_.end_render_time = 0.0;
165 state_.time_limit_reached =
false;
167 state_.occupancy_num_samples = 0;
198 state_.path_trace_finished =
true;
200 bool denoiser_delayed, denoiser_ready_to_display;
223 state_.adaptive_sampling_threshold =
max(
state_.adaptive_sampling_threshold / 2,
238 VLOG_WORK <<
"Schedule work for cancel.";
249 const bool tile_write = render_work.
tile.
write;
250 const bool full_write = render_work.
full.
write;
259 if (!
state_.tile_result_was_written && has_rendered_samples) {
263 if (!
state_.full_frame_was_written) {
276 if (has_rendered_samples && !
state_.full_frame_was_written) {
287 if (
state_.path_trace_finished ||
state_.time_limit_reached) {
298 const double time_now =
time_dt();
309 state_.end_render_time = time_now;
320 if (
state_.user_is_navigating) {
322 state_.user_is_navigating =
false;
335 state_.num_rendered_samples = 0;
336 state_.last_display_update_sample = -1;
358 bool denoiser_delayed, denoiser_ready_to_display;
377 const double time_now =
time_dt();
380 state_.last_rebalance_time = time_now;
381 ++
state_.num_rebalance_requested;
387 state_.last_display_update_time = time_now;
388 state_.last_display_update_sample =
state_.num_rendered_samples;
398 if (
state_.postprocess_work_scheduled) {
401 state_.postprocess_work_scheduled =
true;
403 bool any_scheduled =
false;
407 any_scheduled =
true;
412 any_scheduled =
true;
415 if (!
state_.tile_result_was_written) {
417 any_scheduled =
true;
424 return any_scheduled;
429 if (
state_.full_frame_work_scheduled) {
443 if (
state_.full_frame_was_written) {
447 state_.full_frame_work_scheduled =
true;
462 return time * resolution_divider_sq;
581 bool balance_changed)
591 if (balance_changed) {
592 ++
state_.num_rebalance_changes;
595 state_.last_rebalance_changed = balance_changed;
602 const double render_wall_time =
state_.end_render_time -
state_.start_render_time;
605 string result =
"\nRender Scheduler Summary\n\n";
616 mode =
"Interactive";
618 result +=
"Mode: " + mode +
"\n";
624 result +=
"\nAdaptive sampling:\n";
632 result +=
"\nDenoiser:\n";
638 string passes =
"Color";
640 passes +=
", Albedo";
643 passes +=
", Normal";
646 result +=
" Passes: " + passes +
"\n";
649 if (
state_.num_rebalance_requested) {
650 result +=
"\nRebalancer:\n";
651 result +=
" Number of requested rebalances: " +
to_string(
state_.num_rebalance_requested) +
653 result +=
" Number of performed rebalances: " +
to_string(
state_.num_rebalance_changes) +
657 result +=
"\nTime (in seconds):\n";
658 result +=
string_printf(
" %20s %20s %20s\n",
"",
"Wall",
"Average");
681 if (
state_.num_rebalance_requested) {
698 result +=
string_printf(
"Average time per sample: %f seconds\n",
711 int num_rendered_samples)
const
717 const double remaining_render_time =
max(0.0,
720 update_interval =
min(update_interval, remaining_render_time);
723 return update_interval;
729 int num_rendered_samples)
const
736 if (
state_.need_rebalance_at_next_work) {
739 if (
state_.last_rebalance_changed) {
761 if (render_time < 1) {
764 if (render_time < 2) {
767 if (render_time < 4) {
780 if (time_per_sample_average == 0.0) {
788 int num_samples_per_update =
max(
int(num_samples_in_second * update_interval_in_seconds), 1);
794 return num_samples_per_update;
808 if (num_samples == 1) {
817 const uint num_samples_down = num_samples_up - (num_samples_up >> 1);
819 const uint delta_up = num_samples_up - num_samples;
820 const uint delta_down = num_samples - num_samples_down;
822 if (delta_up <= delta_down) {
823 return num_samples_up;
826 return num_samples_down;
838 if (
state_.num_rendered_samples == 0) {
855 int num_samples_to_render =
min(num_samples_pot, max_num_samples_to_render);
862 int num_samples_to_occupy =
state_.occupancy_num_samples;
864 num_samples_to_occupy = lround(
state_.occupancy_num_samples * 0.7f /
state_.occupancy);
873 double path_tracing_time_limit = 0;
884 path_tracing_time_limit = 2.0;
887 path_tracing_time_limit = 15.0;
897 const double remaining_render_time =
max(
899 if (path_tracing_time_limit == 0) {
900 path_tracing_time_limit = remaining_render_time;
903 path_tracing_time_limit =
min(path_tracing_time_limit, remaining_render_time);
906 if (path_tracing_time_limit != 0) {
909 const double predicted_render_time = num_samples_to_occupy *
911 if (predicted_render_time > path_tracing_time_limit) {
912 num_samples_to_occupy = lround(num_samples_to_occupy *
913 (path_tracing_time_limit / predicted_render_time));
917 num_samples_to_render =
max(num_samples_to_render,
918 min(num_samples_to_occupy, max_num_samples_to_render));
924 return num_samples_to_render;
932 num_samples_to_render);
976 ready_to_display =
true;
1006 state_.num_rendered_samples :
1018 ready_to_display =
false;
1039 if (denoiser_delayed) {
1052 if (
done() ||
state_.last_display_update_sample == -1) {
1070 state_.last_display_update_sample);
1071 return (
time_dt() -
state_.last_display_update_time) > update_interval;
1078 static const double kRebalanceIntervalInSeconds = 1;
1091 if (
state_.num_rendered_samples == 0) {
1092 state_.need_rebalance_at_next_work =
true;
1096 if (
state_.need_rebalance_at_next_work) {
1097 state_.need_rebalance_at_next_work =
false;
1101 if (
state_.last_rebalance_changed) {
1105 return (
time_dt() -
state_.last_rebalance_time) > kRebalanceIntervalInSeconds;
1117 const int max_res_divider_for_desired_size = long_viewport_axis / 128;
1123 max_res_divider_for_desired_size);
1133 const double desired_update_interval_in_seconds =
1144 desired_update_interval_in_seconds * 1.4, actual_time_per_update);
1214 if (
state_.start_render_time == 0.0) {
1219 const double current_time =
time_dt();
1226 state_.time_limit_reached =
true;
1227 state_.end_render_time = current_time;
1236 const double ratio_between_times = actual_time / desired_time;
1258 if (resolution == INT_MAX) {
1262 int resolution_divider = 1;
1263 while (width * height > resolution * resolution) {
1264 width =
max(1, width / 2);
1265 height =
max(1, height / 2);
1267 resolution_divider <<= 1;
1270 return resolution_divider;
1275 const int pixel_area = width * height;
1276 const int resolution = lround(
sqrt(pixel_area));
1278 return resolution / resolution_divider;
void reset()
clear internal cached data and reset random seed
bool need_filter(int sample) const
int align_samples(int start_sample, int num_samples) const
double get_average() const
double get_last_sample_time() const
void add_average(double time, int num_measurements=1)
void add_wall(double time)
int limit_samples_per_update_
int calculate_resolution_divider_for_time(double desired_time, double actual_time)
AdaptiveSampling adaptive_sampling_
DenoiseParams denoiser_params_
void update_state_for_render_work(const RenderWork &render_work)
void report_display_update_time(const RenderWork &render_work, double time)
float work_adaptive_threshold() const
int calculate_num_samples_per_update() const
int get_rendered_sample() const
void set_time_limit(double time_limit)
bool work_need_update_display(const bool denoiser_delayed)
BufferParams buffer_params_
bool work_need_rebalance()
void set_sample_offset(int sample_offset)
void report_adaptive_filter_time(const RenderWork &render_work, double time, bool is_cancelled)
void set_need_schedule_rebalance(bool need_schedule_rebalance)
double guess_display_update_interval_in_seconds() const
void reset_for_next_tile()
bool work_need_denoise(bool &delayed, bool &ready_to_display)
bool work_need_adaptive_filter() const
int get_num_rendered_samples() const
string full_report() const
bool need_schedule_rebalance_works_
void reset(const BufferParams &buffer_params, int num_samples, int sample_offset)
struct RenderScheduler::@1434 state_
bool is_denoise_active_during_update() const
int get_num_samples_during_navigation(int resolution_divier) const
bool set_postprocess_render_work(RenderWork *render_work)
void report_rebalance_time(const RenderWork &render_work, double time, bool balance_changed)
double get_time_limit() const
double guess_display_update_interval_in_seconds_for_num_samples_no_limit(int num_rendered_samples) const
bool work_is_usable_for_first_render_estimation(const RenderWork &render_work)
void report_denoise_time(const RenderWork &render_work, double time)
bool is_adaptive_sampling_used() const
void set_denoiser_params(const DenoiseParams ¶ms)
bool use_progressive_noise_floor_
double guess_display_update_interval_in_seconds_for_num_samples(int num_rendered_samples) const
bool render_work_reschedule_on_idle(RenderWork &render_work)
int get_num_samples() const
TimeWithAverage adaptive_filter_time_
TimeWithAverage rebalance_time_
int get_sample_offset() const
int default_start_resolution_divider_
void report_path_trace_time(const RenderWork &render_work, double time, bool is_cancelled)
bool is_denoiser_gpu_used() const
TimeWithAverage display_update_time_
void set_full_frame_render_work(RenderWork *render_work)
double guess_viewport_navigation_update_interval_in_seconds() const
void update_start_resolution_divider()
void set_num_samples(int num_samples)
void report_path_trace_occupancy(const RenderWork &render_work, float occupancy)
void set_adaptive_sampling(const AdaptiveSampling &adaptive_sampling)
int start_resolution_divider_
struct RenderScheduler::@1435 first_render_time_
bool render_work_reschedule_on_converge(RenderWork &render_work)
TileManager & tile_manager_
bool work_report_reset_average(const RenderWork &render_work)
TimeWithAverage path_trace_time_
bool need_schedule_cryptomatte_
void set_start_sample(int start_sample)
void check_time_limit_reached()
int get_start_sample_to_path_trace() const
int get_num_samples_to_path_trace() const
void render_work_reschedule_on_cancel(RenderWork &render_work)
void report_work_begin(const RenderWork &render_work)
TimeWithAverage denoise_time_
void set_need_schedule_cryptomatte(bool need_schedule_cryptomatte)
void set_limit_samples_per_update(const int limit_samples)
int get_start_sample() const
RenderWork get_render_work()
RenderScheduler(TileManager &tile_manager, const SessionParams ¶ms)
bool is_background() const
struct RenderWork::@1432 full
struct RenderWork::@1430 cryptomatte
struct RenderWork::@1429 adaptive_sampling
struct RenderWork::@1431 tile
struct RenderWork::@1433 display
struct RenderWork::@1428 path_trace
bool has_multiple_tiles() const
CCL_NAMESPACE_BEGIN const char * denoiserTypeToHumanReadable(DenoiserType type)
#define CCL_NAMESPACE_END
static const char * to_string(const Interpolation &interp)
int calculate_resolution_divider_for_resolution(int width, int height, int resolution)
static double approximate_final_time(const RenderWork &render_work, double time)
static uint round_num_samples_to_power_of_2(const uint num_samples)
int calculate_resolution_for_divider(int width, int height, int resolution_divider)
string string_from_bool(bool var)
CCL_NAMESPACE_BEGIN string string_printf(const char *format,...)
CCL_NAMESPACE_BEGIN double time_dt()
ccl_device_inline int ceil_to_int(float f)
ccl_device_inline uint next_power_of_two(uint x)
ccl_device_inline bool is_power_of_two(size_t x)