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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| typedef_source ("workbench_shader_shared.h") .fragment_source("workbench_effect_outline_frag.glsl") .sampler(0 | |
| objectIdBuffer | uniform_buf (WB_WORLD_SLOT, "WorldData", "world_data") .fragment_out(0 |
| objectIdBuffer fragColor | additional_info ("draw_fullscreen") .do_static_compilation(true) |
| objectIdBuffer fragColor additional_info | ( | "draw_fullscreen" | ) |
| typedef_source | ( | "workbench_shader_shared.h" | ) |
| objectIdBuffer uniform_buf | ( | WB_WORLD_SLOT | , |
| "WorldData" | , | ||
| "world_data" | ) |