Blender V4.3
PassInfo Struct Reference

#include <pass.h>

Public Attributes

int num_components = -1
 
bool use_filter = false
 
bool use_exposure = false
 
bool is_written = true
 
PassType divide_type = PASS_NONE
 
PassType direct_type = PASS_NONE
 
PassType indirect_type = PASS_NONE
 
bool use_compositing = false
 
bool use_denoising_albedo = true
 
bool support_denoise = false
 

Detailed Description

Definition at line 27 of file pass.h.

Member Data Documentation

◆ direct_type

◆ divide_type

◆ indirect_type

◆ is_written

bool PassInfo::is_written = true

Definition at line 31 of file pass.h.

Referenced by Pass::get_info(), and Pass::is_written().

◆ num_components

◆ support_denoise

bool PassInfo::support_denoise = false

Definition at line 46 of file pass.h.

Referenced by bake_setup_pass(), Pass::get_info(), and Film::update_passes().

◆ use_compositing

bool PassInfo::use_compositing = false

Definition at line 38 of file pass.h.

Referenced by DenoiserGPU::DenoisePass::DenoisePass(), and Pass::get_info().

◆ use_denoising_albedo

bool PassInfo::use_denoising_albedo = true

Definition at line 43 of file pass.h.

Referenced by DenoiserGPU::DenoisePass::DenoisePass(), and Pass::get_info().

◆ use_exposure

bool PassInfo::use_exposure = false

Definition at line 30 of file pass.h.

Referenced by Pass::get_info(), and PassAccessor::init_kernel_film_convert().

◆ use_filter

bool PassInfo::use_filter = false

Definition at line 29 of file pass.h.

Referenced by Pass::get_info(), and PassAccessor::init_kernel_film_convert().


The documentation for this struct was generated from the following file: