Blender V4.3
node_intern.hh
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2008 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
12#include "BLI_math_vector.h"
13#include "BLI_math_vector.hh"
14#include "BLI_vector.hh"
15#include "BLI_vector_set.hh"
16
17#include "BKE_node.hh"
18
19#include "UI_interface.hh"
20#include "UI_view2d.hh"
21
22struct ARegion;
24struct View2D;
25struct bContext;
26struct bNode;
27struct bNodeLink;
28struct bNodeSocket;
29struct wmGizmoGroupType;
30struct wmKeyConfig;
31struct wmWindow;
32
33/* Outside of blender namespace to avoid Python documentation build error with `ctypes`. */
34extern "C" {
35extern const char *node_context_dir[];
36};
37
38namespace blender::ed::asset {
39struct AssetItemTree;
40}
41
43struct NestedTreePreviews;
44
51
54
57
63
69
70 /* The cursor position, used for drawing a + icon when dragging a node link. */
71 std::array<int, 2> cursor;
72
79
80 bool swap_links = false;
81
82 /* Data for edge panning */
84};
85
87 float aspect;
88
91
97
99 std::unique_ptr<bNodeLinkDrag> linkdrag;
100
101 /* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
104
111
119 std::shared_ptr<asset::AssetItemTree> assets_for_menu;
120};
121
130
131/* Nodes draw without DPI - the view zoom is flexible. */
132#define HIDDEN_RAD (0.75f * U.widget_unit)
133#define BASIS_RAD (0.2f * U.widget_unit)
134#define NODE_DYS (U.widget_unit / 2)
135#define NODE_DY U.widget_unit
136#define NODE_ITEM_SPACING_Y (0.1f * U.widget_unit)
137#define NODE_WIDTH(node) (node.width * UI_SCALE_FAC)
138#define NODE_HEIGHT(node) (node.height * UI_SCALE_FAC)
139#define NODE_MARGIN_X (1.2f * U.widget_unit)
140#define NODE_SOCKSIZE (0.25f * U.widget_unit)
141#define NODE_SOCKSIZE_DRAW_MULIPLIER 2.25f
142#define NODE_SOCK_OUTLINE_SCALE 1.0f
143#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
144#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
145#define NODE_LINK_RESOL 12
146
147/* `space_node.cc` */
148
153
155
156/* `node_draw.cc` */
157
162void node_socket_color_get(const bContext &C,
163 const bNodeTree &ntree,
164 PointerRNA &node_ptr,
165 const bNodeSocket &sock,
166 float r_color[4]);
167
168const char *node_socket_get_label(const bNodeSocket *socket, const char *panel_label);
169
170void node_draw_space(const bContext &C, ARegion &region);
171
172void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout);
173
180Array<bNode *> tree_draw_order_calc_nodes(bNodeTree &ntree);
183
184void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor);
185/* DPI scaled coords */
186float2 node_to_view(const bNode &node, const float2 &co);
187void node_to_updated_rect(const bNode &node, rctf &r_rect);
188float2 node_from_view(const bNode &node, const float2 &co);
189
190/* `node_ops.cc` */
191
192void node_operatortypes();
193void node_keymap(wmKeyConfig *keyconf);
194
195/* `node_select.cc` */
196
197rctf node_frame_rect_inside(const SpaceNode &snode, const bNode &node);
198bool node_or_socket_isect_event(const bContext &C, const wmEvent &event);
199
201void node_socket_select(bNode *node, bNodeSocket &sock);
202void node_socket_deselect(bNode *node, bNodeSocket &sock, bool deselect_node);
203void node_deselect_all_input_sockets(bNodeTree &node_tree, bool deselect_nodes);
204void node_deselect_all_output_sockets(bNodeTree &node_tree, bool deselect_nodes);
209void node_select_single(bContext &C, bNode &node);
210
221
222/* `node_view.cc` */
223
225 bContext &C, SpaceNode &snode, ARegion &region, int node_flag, int smooth_viewtx);
226
229
234
235/* `drawnode.cc` */
236
238 const bNode *node,
239 int x,
240 int y);
241
243void nodelink_batch_end(SpaceNode &snode);
244
248void node_draw_link(const bContext &C,
249 const View2D &v2d,
250 const SpaceNode &snode,
251 const bNodeLink &link,
252 bool selected);
253void node_draw_link_dragged(const bContext &C,
254 const View2D &v2d,
255 const SpaceNode &snode,
256 const bNodeLink &link);
260void node_draw_link_bezier(const bContext &C,
261 const View2D &v2d,
262 const SpaceNode &snode,
263 const bNodeLink &link,
264 int th_col1,
265 int th_col2,
266 int th_col3,
267 bool selected);
268
269std::array<float2, 4> node_link_bezier_points_dragged(const SpaceNode &snode,
270 const bNodeLink &link);
272 std::array<float2, NODE_LINK_RESOL + 1> &coords);
273
274std::optional<float2> link_path_intersection(const bNodeLink &link, Span<float2> path);
275
277 ARegion &region,
278 SpaceNode &snode,
279 bNodeInstanceKey parent_key);
280
281/* `node_add.cc` */
282
283bNode *add_node(const bContext &C, StringRef idname, const float2 &location);
284bNode *add_static_node(const bContext &C, int type, const float2 &location);
285
295
296/* `node_group.cc` */
297
298const char *node_group_idname(bContext *C);
304
306
307/* `node_relationships.cc` */
308
310bool all_links_muted(const bNodeSocket &socket);
313
319
324
326
328
330
331/* `node_edit.cc` */
332
334 int index,
335 int total_inputs);
336
337float node_socket_calculate_height(const bNodeSocket &socket);
338
342
344void node_set_hidden_sockets(bNode *node, int set);
345bool node_is_previewable(const SpaceNode &snode, const bNodeTree &ntree, const bNode &node);
348 ARegion &region,
349 const float2 &cursor,
350 eNodeSocketInOut in_out);
351float node_link_dim_factor(const View2D &v2d, const bNodeLink &link);
352bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link);
353
354void remap_node_pairing(bNodeTree &dst_tree, const Map<const bNode *, bNode *> &node_map);
355
360
368
371
375
381
383
386
389
390/* `node_gizmo.cc` */
391
396
397/* `node_geometry_attribute_search.cc` */
398
400 const bNode &node,
401 PointerRNA &socket_ptr,
402 uiLayout &layout,
403 StringRefNull placeholder = "");
404
405/* `node_context_path.cc` */
406
407Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C);
408
409/* `link_drag_search.cc` */
410
412 bNode &node,
413 bNodeSocket &socket,
414 const float2 &cursor);
415
416/* `add_menu_assets.cc` */
417
421
422} // namespace blender::ed::space_node
#define ENUM_OPERATORS(_type, _max)
eNodeSocketInOut
void NODE_OT_parent_set(wmOperatorType *ot)
void NODE_OT_delete(wmOperatorType *ot)
void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot)
void NODE_OT_add_object(wmOperatorType *ot)
Definition node_add.cc:575
float node_socket_calculate_height(const bNodeSocket &socket)
Definition node_edit.cc:108
void NODE_OT_read_viewlayers(wmOperatorType *ot)
rctf node_frame_rect_inside(const SpaceNode &snode, const bNode &node)
void NODE_OT_clipboard_copy(wmOperatorType *ot)
Definition clipboard.cc:329
void node_deselect_all_input_sockets(bNodeTree &node_tree, bool deselect_nodes)
int node_get_resize_cursor(NodeResizeDirection directions)
void nodelink_batch_start(SpaceNode &)
Definition drawnode.cc:2058
void NODE_OT_select_circle(wmOperatorType *ot)
void tree_draw_order_update(bNodeTree &ntree)
Definition node_draw.cc:302
void NODE_OT_add_mask(wmOperatorType *ot)
Definition node_add.cc:931
bool space_node_view_flag(bContext &C, SpaceNode &snode, ARegion &region, int node_flag, int smooth_viewtx)
Definition node_view.cc:76
bNode * add_static_node(const bContext &C, int type, const float2 &location)
Definition node_add.cc:93
void NODE_OT_backimage_sample(wmOperatorType *ot)
Definition node_view.cc:700
void invoke_node_link_drag_add_menu(bContext &C, bNode &node, bNodeSocket &socket, const float2 &cursor)
void NODE_OT_add_reroute(wmOperatorType *ot)
Definition node_add.cc:230
void NODE_OT_node_copy_color(wmOperatorType *ot)
void node_draw_link_bezier(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link, const int th_col1, const int th_col2, const int th_col3, const bool selected)
Definition drawnode.cc:2318
void NODE_OT_detach(wmOperatorType *ot)
bool composite_node_editable(bContext *C)
Definition node_edit.cc:447
MenuType add_catalog_assets_menu_type()
void NODE_OT_viewer_border(wmOperatorType *ot)
void node_select_paired(bNodeTree &node_tree)
bool all_links_muted(const bNodeSocket &socket)
void nodelink_batch_end(SpaceNode &snode)
Definition drawnode.cc:2063
void NODE_OT_find_node(wmOperatorType *ot)
void NODE_OT_select_lasso(wmOperatorType *ot)
bool node_deselect_all(bNodeTree &node_tree)
void NODE_OT_add_collection(wmOperatorType *ot)
Definition node_add.cc:661
void node_socket_select(bNode *node, bNodeSocket &sock)
MenuType add_unassigned_assets_menu_type()
std::array< float2, 4 > node_link_bezier_points_dragged(const SpaceNode &snode, const bNodeLink &link)
Definition drawnode.cc:2375
bNodeSocket * node_find_indicated_socket(SpaceNode &snode, ARegion &region, const float2 &cursor, const eNodeSocketInOut in_out)
void NODE_OT_backimage_zoom(wmOperatorType *ot)
Definition node_view.cc:347
int node_render_changed_exec(bContext *C, wmOperator *)
void NODE_OT_select(wmOperatorType *ot)
void node_socket_color_get(const bContext &C, const bNodeTree &ntree, PointerRNA &node_ptr, const bNodeSocket &sock, float r_color[4])
void NODE_OT_insert_offset(wmOperatorType *ot)
bNode * add_node(const bContext &C, const StringRef idname, const float2 &location)
Definition node_add.cc:71
Array< bNode * > tree_draw_order_calc_nodes_reversed(bNodeTree &ntree)
Definition node_draw.cc:326
void NODE_OT_group_make(wmOperatorType *ot)
void NODE_OT_deactivate_viewer(wmOperatorType *ot)
void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor)
void node_draw_link(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link, const bool selected)
Definition drawnode.cc:2337
void NODE_OT_add_group_asset(wmOperatorType *ot)
Definition node_add.cc:492
float2 node_link_calculate_multi_input_position(const float2 &socket_position, const int index, const int total_inputs)
Definition node_edit.cc:118
void NODE_OT_resize(wmOperatorType *ot)
void NODE_OT_backimage_move(wmOperatorType *ot)
Definition node_view.cc:310
void NODE_OT_clipboard_paste(wmOperatorType *ot)
Definition clipboard.cc:492
void NODE_OT_render_changed(wmOperatorType *ot)
void NODE_OT_links_detach(wmOperatorType *ot)
void node_draw_link_dragged(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link)
Definition drawnode.cc:2389
void NODE_OT_group_insert(wmOperatorType *ot)
void node_socket_deselect(bNode *node, bNodeSocket &sock, bool deselect_node)
void NODE_OT_delete_reconnect(wmOperatorType *ot)
void NODE_OT_shader_script_update(wmOperatorType *ot)
void NODE_GGT_backdrop_corner_pin(wmGizmoGroupType *gzgt)
void NODE_OT_links_cut(wmOperatorType *ot)
void NODE_OT_hide_socket_toggle(wmOperatorType *ot)
void node_set_hidden_sockets(bNode *node, int set)
bool node_is_previewable(const SpaceNode &snode, const bNodeTree &ntree, const bNode &node)
void NODE_OT_select_grouped(wmOperatorType *ot)
void draw_nodespace_back_pix(const bContext &C, ARegion &region, SpaceNode &snode, bNodeInstanceKey parent_key)
Definition drawnode.cc:1641
void remap_node_pairing(bNodeTree &dst_tree, const Map< const bNode *, bNode * > &node_map)
float node_link_dim_factor(const View2D &v2d, const bNodeLink &link)
void NODE_OT_output_file_remove_active_socket(wmOperatorType *ot)
void NODE_OT_join(wmOperatorType *ot)
const char * node_socket_get_label(const bNodeSocket *socket, const char *panel_label)
Definition node_draw.cc:432
void NODE_OT_attach(wmOperatorType *ot)
bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link)
void NODE_OT_view_selected(wmOperatorType *ot)
Definition node_view.cc:186
std::optional< float2 > link_path_intersection(const bNodeLink &link, const Span< float2 > path)
Definition node_add.cc:119
void NODE_OT_link_viewer(wmOperatorType *ot)
void NODE_GGT_backdrop_crop(wmGizmoGroupType *gzgt)
void NODE_OT_select_linked_from(wmOperatorType *ot)
void node_deselect_all_output_sockets(bNodeTree &node_tree, bool deselect_nodes)
Array< bNode * > tree_draw_order_calc_nodes(bNodeTree &ntree)
Definition node_draw.cc:314
const char * node_group_idname(bContext *C)
Vector< ui::ContextPathItem > context_path_for_space_node(const bContext &C)
void NODE_OT_select_same_type_step(wmOperatorType *ot)
void node_select_single(bContext &C, bNode &node)
float2 space_node_group_offset(const SpaceNode &snode)
void NODE_OT_preview_toggle(wmOperatorType *ot)
void NODE_OT_clear_viewer_border(wmOperatorType *ot)
void NODE_OT_select_linked_to(wmOperatorType *ot)
void NODE_OT_link_make(wmOperatorType *ot)
void node_link_bezier_points_evaluated(const bNodeLink &link, std::array< float2, NODE_LINK_RESOL+1 > &coords)
Definition drawnode.cc:1791
void NODE_OT_view_all(wmOperatorType *ot)
Definition node_view.cc:153
wmKeyMap * node_link_modal_keymap(wmKeyConfig *keyconf)
void NODE_OT_group_edit(wmOperatorType *ot)
bool node_or_socket_isect_event(const bContext &C, const wmEvent &event)
void NODE_GGT_backdrop_transform(wmGizmoGroupType *gzgt)
void NODE_OT_group_separate(wmOperatorType *ot)
float2 node_to_view(const bNode &node, const float2 &co)
Definition node_draw.cc:354
void NODE_OT_duplicate(wmOperatorType *ot)
NodeResizeDirection node_get_resize_direction(const SpaceNode &snode, const bNode *node, const int x, const int y)
Definition drawnode.cc:227
void node_geometry_add_attribute_search_button(const bContext &, const bNode &node, PointerRNA &socket_ptr, uiLayout &layout, const StringRefNull placeholder)
bool node_has_hidden_sockets(bNode *node)
void NODE_GGT_backdrop_sun_beams(wmGizmoGroupType *gzgt)
void NODE_OT_output_file_add_socket(wmOperatorType *ot)
void NODE_OT_options_toggle(wmOperatorType *ot)
void node_keymap(wmKeyConfig *keyconf)
Definition node_ops.cc:118
void NODE_OT_add_group(wmOperatorType *ot)
Definition node_add.cc:370
void NODE_OT_add_file(wmOperatorType *ot)
Definition node_add.cc:863
void node_to_updated_rect(const bNode &node, rctf &r_rect)
Definition node_draw.cc:360
bool composite_node_active(bContext *C)
Definition node_edit.cc:436
void node_draw_space(const bContext &C, ARegion &region)
void NODE_OT_link(wmOperatorType *ot)
void NODE_OT_links_mute(wmOperatorType *ot)
void NODE_OT_default_group_width_set(wmOperatorType *ot)
void NODE_OT_hide_toggle(wmOperatorType *ot)
void NODE_OT_add_material(wmOperatorType *ot)
Definition node_add.cc:1008
void NODE_OT_select_box(wmOperatorType *ot)
void NODE_OT_select_all(wmOperatorType *ot)
bNodeSocket * get_main_socket(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out)
void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout)
void NODE_OT_group_ungroup(wmOperatorType *ot)
void NODE_OT_new_node_tree(wmOperatorType *ot)
Definition node_add.cc:1105
void update_multi_input_indices_for_removed_links(bNode &node)
float2 node_from_view(const bNode &node, const float2 &co)
Definition node_draw.cc:371
void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot)
void NODE_OT_backimage_fit(wmOperatorType *ot)
Definition node_view.cc:412
void NODE_OT_output_file_move_active_socket(wmOperatorType *ot)
void NODE_OT_mute_toggle(wmOperatorType *ot)
const char * node_context_dir[]
std::unique_ptr< bNodeLinkDrag > linkdrag
Map< ComputeContextHash, std::unique_ptr< space_node::NestedTreePreviews > > tree_previews_per_context
std::shared_ptr< asset::AssetItemTree > assets_for_menu
wmOperatorType * ot
Definition wm_files.cc:4125