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Blender V4.3
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Go to the source code of this file.
Functions | |
| void | DEG_graph_build_from_view_layer (Depsgraph *graph) |
| void | DEG_graph_build_for_all_objects (Depsgraph *graph) |
| void | DEG_graph_build_for_render_pipeline (Depsgraph *graph) |
| void | DEG_graph_build_for_compositor_preview (Depsgraph *graph, bNodeTree *nodetree) |
| void | DEG_graph_build_from_collection (Depsgraph *graph, Collection *collection) |
| void | DEG_graph_build_from_ids (Depsgraph *graph, blender::Span< ID * > ids) |
| void | DEG_graph_tag_relations_update (Depsgraph *graph) |
| void | DEG_graph_relations_update (Depsgraph *graph) |
| void | DEG_relations_tag_update (Main *bmain) |
| void | DEG_add_scene_relation (DepsNodeHandle *node_handle, Scene *scene, eDepsSceneComponentType component, const char *description) |
| void | DEG_add_scene_camera_relation (DepsNodeHandle *node_handle, Scene *scene, eDepsObjectComponentType component, const char *description) |
| void | DEG_add_object_relation (DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description) |
| void | DEG_add_collection_geometry_relation (DepsNodeHandle *node_handle, Collection *collection, const char *description) |
| void | DEG_add_collection_geometry_customdata_mask (DepsNodeHandle *node_handle, Collection *collection, const CustomData_MeshMasks *masks) |
| void | DEG_add_node_tree_output_relation (DepsNodeHandle *node_handle, bNodeTree *node_tree, const char *description) |
| void | DEG_add_bone_relation (DepsNodeHandle *handle, Object *object, const char *bone_name, eDepsObjectComponentType component, const char *description) |
| void | DEG_add_object_cache_relation (DepsNodeHandle *handle, CacheFile *cache_file, eDepsObjectComponentType component, const char *description) |
| void | DEG_add_generic_id_relation (DepsNodeHandle *node_handle, ID *id, const char *description) |
| void | DEG_add_depends_on_transform_relation (DepsNodeHandle *node_handle, const char *description) |
| void | DEG_add_object_pointcache_relation (DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description) |
| void | DEG_add_special_eval_flag (DepsNodeHandle *handle, ID *id, uint32_t flag) |
| void | DEG_add_customdata_mask (DepsNodeHandle *handle, Object *object, const CustomData_MeshMasks *masks) |
| ID * | DEG_get_id_from_handle (DepsNodeHandle *node_handle) |
| Depsgraph * | DEG_get_graph_from_handle (DepsNodeHandle *node_handle) |
| bool | DEG_object_has_geometry_component (Object *object) |
Public API for Depsgraph
Definition in file DEG_depsgraph_build.hh.
| Enumerator | |
|---|---|
| DEG_OB_COMP_ANY | |
| DEG_OB_COMP_PARAMETERS | |
| DEG_OB_COMP_ANIMATION | |
| DEG_OB_COMP_TRANSFORM | |
| DEG_OB_COMP_GEOMETRY | |
| DEG_OB_COMP_EVAL_POSE | |
| DEG_OB_COMP_BONE | |
| DEG_OB_COMP_SHADING | |
| DEG_OB_COMP_CACHE | |
Definition at line 96 of file DEG_depsgraph_build.hh.
| Enumerator | |
|---|---|
| DEG_SCENE_COMP_PARAMETERS | |
| DEG_SCENE_COMP_ANIMATION | |
| DEG_SCENE_COMP_SEQUENCER | |
Definition at line 85 of file DEG_depsgraph_build.hh.
| void DEG_add_bone_relation | ( | DepsNodeHandle * | handle, |
| Object * | object, | ||
| const char * | bone_name, | ||
| eDepsObjectComponentType | component, | ||
| const char * | description ) |
Definition at line 171 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, get_node_handle(), and blender::deg::nodeTypeFromObjectComponent().
Referenced by update_depsgraph(), and update_depsgraph().
| void DEG_add_collection_geometry_customdata_mask | ( | DepsNodeHandle * | node_handle, |
| Collection * | collection, | ||
| const CustomData_MeshMasks * | masks ) |
Definition at line 131 of file depsgraph_build.cc.
References DEG_add_collection_geometry_customdata_mask(), DEG_add_customdata_mask(), FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN, FOREACH_COLLECTION_OBJECT_RECURSIVE_END, and OB_EMPTY.
Referenced by blender::add_collection_relation(), and DEG_add_collection_geometry_customdata_mask().
| void DEG_add_collection_geometry_relation | ( | DepsNodeHandle * | node_handle, |
| Collection * | collection, | ||
| const char * | description ) |
Definition at line 121 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, get_node_handle(), and blender::deg::OperationKey::id.
Referenced by blender::add_collection_relation(), and update_depsgraph().
| void DEG_add_customdata_mask | ( | DepsNodeHandle * | handle, |
| Object * | object, | ||
| const CustomData_MeshMasks * | masks ) |
Definition at line 226 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_customdata_mask(), blender::deg::DepsNodeHandle::builder, and get_node_handle().
Referenced by blender::add_object_relation(), DEG_add_collection_geometry_customdata_mask(), blender::update_depsgraph(), update_depsgraph(), and update_depsgraph().
| void DEG_add_depends_on_transform_relation | ( | DepsNodeHandle * | node_handle, |
| const char * | description ) |
Special function which is used from modifiers' update_depsgraph() callback to indicate that the modifier needs to know transformation of the object which that modifier belongs to. This function will take care of checking which operation is required to have transformation for the modifier, taking into account possible simulation solvers.
Definition at line 214 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_depends_on_transform_relation(), blender::deg::DepsNodeHandle::builder, and get_node_handle().
Referenced by blender::update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), and update_depsgraph().
| void DEG_add_generic_id_relation | ( | DepsNodeHandle * | node_handle, |
| ID * | id, | ||
| const char * | description ) |
Adds relation from #DEG_OPCODE_GENERIC_DATABLOCK_UPDATE of a given ID. Is used for such entities as textures and images.
Definition at line 206 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, and get_node_handle().
Referenced by blender::update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), and update_depsgraph().
| void DEG_add_node_tree_output_relation | ( | DepsNodeHandle * | node_handle, |
| bNodeTree * | node_tree, | ||
| const char * | description ) |
Definition at line 144 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, get_node_handle(), node_tree, and blender::deg::RELATION_FLAG_NO_FLUSH.
Referenced by blender::update_depsgraph().
| void DEG_add_object_cache_relation | ( | DepsNodeHandle * | handle, |
| CacheFile * | cache_file, | ||
| eDepsObjectComponentType | component, | ||
| const char * | description ) |
Definition at line 160 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, get_node_handle(), CacheFile::id, and blender::deg::nodeTypeFromObjectComponent().
Referenced by update_depsgraph().
| void DEG_add_object_pointcache_relation | ( | DepsNodeHandle * | node_handle, |
| Object * | object, | ||
| eDepsObjectComponentType | component, | ||
| const char * | description ) |
Adds relations from the given component of a given object to the given node handle AND the component to the point cache component of the node's ID.
Definition at line 183 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsgraphRelationBuilder::add_relation(), blender::deg::DepsNodeHandle::builder, DEG_get_id_from_handle(), blender::deg::Relation::flag, get_node_handle(), blender::deg::nodeTypeFromObjectComponent(), and blender::deg::RELATION_FLAG_FLUSH_USER_EDIT_ONLY.
Referenced by DEG_add_collision_relations(), and DEG_add_forcefield_relations().
| void DEG_add_object_relation | ( | DepsNodeHandle * | node_handle, |
| Object * | object, | ||
| eDepsObjectComponentType | component, | ||
| const char * | description ) |
Definition at line 105 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, get_node_handle(), and blender::deg::nodeTypeFromObjectComponent().
Referenced by blender::add_object_relation(), blender::add_this_collection(), DEG_add_scene_camera_relation(), MOD_depsgraph_update_object_bone_relation(), blender::update_depsgraph(), blender::update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), update_depsgraph(), and update_depsgraph().
| void DEG_add_scene_camera_relation | ( | DepsNodeHandle * | node_handle, |
| Scene * | scene, | ||
| eDepsObjectComponentType | component, | ||
| const char * | description ) |
Definition at line 87 of file depsgraph_build.cc.
References DEG_add_object_relation(), ELEM, and LISTBASE_FOREACH.
Referenced by blender::update_depsgraph().
| void DEG_add_scene_relation | ( | DepsNodeHandle * | node_handle, |
| Scene * | scene, | ||
| eDepsSceneComponentType | component, | ||
| const char * | description ) |
Definition at line 76 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_node_handle_relation(), blender::deg::DepsNodeHandle::builder, deg_build_scene_component_type(), and get_node_handle().
Referenced by blender::update_depsgraph().
Definition at line 220 of file depsgraph_build.cc.
References blender::deg::DepsgraphRelationBuilder::add_special_eval_flag(), blender::deg::DepsNodeHandle::builder, flag, and get_node_handle().
Referenced by blender::update_depsgraph(), update_depsgraph(), update_depsgraph(), and update_depsgraph().
| Depsgraph * DEG_get_graph_from_handle | ( | DepsNodeHandle * | node_handle | ) |
Definition at line 240 of file depsgraph_build.cc.
References blender::deg::DepsNodeHandle::builder, get_node_handle(), and blender::deg::DepsgraphRelationBuilder::getGraph().
Referenced by DEG_add_collision_relations(), and DEG_add_forcefield_relations().
| ID * DEG_get_id_from_handle | ( | DepsNodeHandle * | node_handle | ) |
Definition at line 234 of file depsgraph_build.cc.
References get_node_handle(), blender::deg::IDNode::id_orig, blender::deg::DepsNodeHandle::node, blender::deg::ComponentNode::owner, and blender::deg::OperationNode::owner.
Referenced by DEG_add_object_pointcache_relation().
| void DEG_graph_build_for_all_objects | ( | Depsgraph * | graph | ) |
Build depsgraph for all objects (so also invisible ones) in the given view layer.
Definition at line 256 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by blender::io::alembic::build_depsgraph(), blender::io::AbstractHierarchyIteratorInvisibleTest::depsgraph_create(), blender::io::obj::OBJDepsgraph::OBJDepsgraph(), and blender::io::usd::USD_export().
| void DEG_graph_build_for_compositor_preview | ( | Depsgraph * | graph, |
| bNodeTree * | nodetree ) |
Builds minimal dependency graph for compositor preview.
Note that compositor editor might have pinned node tree, which is different from scene's node tree.
Definition at line 268 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by blender::ed::space_node::compo_initjob().
| void DEG_graph_build_for_render_pipeline | ( | Depsgraph * | graph | ) |
Special version of builder which produces dependency graph suitable for the render pipeline. It will contain sequencer and compositor (if needed) and all their dependencies.
Definition at line 262 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by render_init_depsgraph(), and seq_prefetch_init_depsgraph().
| void DEG_graph_build_from_collection | ( | Depsgraph * | graph, |
| Collection * | collection ) |
Builds the minimal dependency graph needed for evaluation of all IDs within the Collection.
Definition at line 280 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by blender::io::alembic::build_depsgraph(), blender::io::ply::exporter_main(), blender::io::stl::exporter_main(), blender::io::obj::OBJDepsgraph::OBJDepsgraph(), and blender::io::usd::USD_export().
| void DEG_graph_build_from_ids | ( | Depsgraph * | graph, |
| blender::Span< ID * > | ids ) |
Builds the minimal dependency graph needed for evaluation of the given IDs.
Definition at line 274 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by animviz_depsgraph_build(), blender::ed::geometry::build_extra_depsgraph(), and blender::ed::object::modifier_apply().
| void DEG_graph_build_from_view_layer | ( | Depsgraph * | graph | ) |
Build depsgraph for the given scene layer, and dump results in given graph container.
Definition at line 250 of file depsgraph_build.cc.
References blender::deg::AbstractBuilderPipeline::build().
Referenced by blender::ed::object::bake(), blender::io::alembic::build_depsgraph(), DEG_debug_graph_relations_validate(), DEG_graph_relations_update(), BlendfileLoadingBaseTest::depsgraph_create(), lineart_bake_startjob(), object_preview_scene_create(), and blender::io::usd::USD_export().
| void DEG_graph_relations_update | ( | Depsgraph * | graph | ) |
Create or update relations in the specified graph.
Definition at line 307 of file depsgraph_build.cc.
References DEG_graph_build_from_view_layer(), and blender::deg::Depsgraph::need_update_relations.
Referenced by BKE_scene_graph_update_for_newframe_ex(), ED_scene_change_update(), engine_depsgraph_init(), Freestyle::BlenderStrokeRenderer::RenderScene(), blender::eevee::LightBake::run(), scene_graph_update_tagged(), and set_trans_object_base_flags().
| void DEG_graph_tag_relations_update | ( | Depsgraph * | graph | ) |
Tag relations from the given graph for update.
Definition at line 286 of file depsgraph_build.cc.
References blender::deg::Depsgraph::bmain, DEG_DEBUG_PRINTF, blender::deg::DEG_UPDATE_SOURCE_RELATIONS, blender::deg::Depsgraph::find_id_node(), graph, Scene::id, id_node, ID_RECALC_BASE_FLAGS, ID_RECALC_HIERARCHY, blender::deg::Depsgraph::need_update_relations, and blender::deg::Depsgraph::scene.
Referenced by BKE_scene_undo_depsgraphs_restore(), Freestyle::BlenderStrokeRenderer::BlenderStrokeRenderer(), DEG_relations_tag_update(), blender::ed::object::duplibase_for_convert(), engine_depsgraph_init(), and Freestyle::BlenderStrokeRenderer::NewMesh().
| bool DEG_object_has_geometry_component | ( | Object * | object | ) |
Definition at line 116 of file depsgraph_build.cc.
References blender::deg::geometry_tag_to_component().
Referenced by blender::add_object_relation().
| void DEG_relations_tag_update | ( | Main * | bmain | ) |
Tag all relations in the database for update.
Definition at line 317 of file depsgraph_build.cc.
References DEG_GLOBAL_DEBUG_PRINTF, DEG_graph_tag_relations_update(), depsgraph, and blender::deg::get_all_registered_graphs().
Referenced by blender::animrig::action_fcurve_ensure(), add_driver_button_invoke(), add_driver_button_none(), blender::ed::object::add_hook_object(), blender::ed::space_node::add_node_group_asset(), blender::ed::object::add_type_with_obdata(), animchannels_delete_exec(), blender::ed::object::apply_objects_internal(), blender::bke::asset_reload(), BKE_id_material_append(), BKE_id_material_clear(), BKE_id_material_pop(), BKE_id_material_resize(), BKE_id_materials_copy(), BKE_lib_id_clear_library_data(), BKE_lib_override_library_update(), BKE_libblock_relink_multiple(), BKE_libblock_remap_multiple_locked(), BKE_light_linking_add_receiver_to_collection(), BKE_light_linking_collection_assign(), BKE_light_linking_unlink_id_from_collection(), BKE_mask_new(), BKE_object_material_resize(), BKE_pose_rebuild(), BKE_pose_tag_recalc(), clip_delete_plane_track(), clip_delete_track(), blender::ed::object::collection_add_exec(), blender::ed::object::collection_create_exec(), blender::ed::object::collection_drop_exec(), blender::ed::outliner::collection_drop_invoke(), blender::ed::outliner::collection_duplicate_exec(), blender::ed::outliner::collection_flag_exec(), blender::ed::outliner::collection_hierarchy_delete_exec(), blender::ed::outliner::collection_instance_exec(), blender::ed::object::collection_link_exec(), blender::ed::outliner::collection_link_exec(), blender::ed::outliner::collection_new_exec(), blender::ed::object::collection_objects_remove_all_exec(), blender::ed::object::collection_objects_remove_exec(), blender::ed::object::collection_remove_exec(), blender::ed::object::collection_unlink_exec(), blender::ed::outliner::collection_view_layer_exec(), blender::ed::object::constraint_add_exec(), blender::ed::object::constraint_apply_exec(), blender::ed::object::constraint_copy_exec(), blender::ed::object::constraint_copy_to_selected_exec(), blender::ed::object::constraint_delete_exec(), blender::ed::object::constraint_dependency_tag_update(), blender::ed::object::constraint_dependency_update(), convert_action_exec(), blender::ed::object::convert_psys_to_mesh(), copy_driver_to_selected_button_exec(), copy_particle_systems_exec(), copy_particle_systems_to_object(), copybuffer_append(), blender::ed::curves::convert_from_particle_system::curves_convert_from_particle_system_exec(), blender::ed::object::data_transfer_exec(), blender::ed::object::datalayout_transfer_exec(), blender::animrig::deg_tag_after_keyframe_delete(), do_graph_region_driver_buttons(), driverdropper_sample(), drop_world_exec(), blender::ed::object::duplicate_exec(), ED_armature_join_objects_exec(), ED_curve_join_objects_exec(), ED_curve_updateAnimPaths(), ED_grease_pencil_join_objects_exec(), ed_marker_camera_bind_exec(), ED_mesh_join_objects_exec(), ED_render_engine_changed(), ED_rigidbody_constraint_add(), ED_rigidbody_constraint_remove(), ED_scene_sequencer_add(), ED_scene_view_layer_delete(), ED_text_to_object(), ED_wpaint_ensure_data(), edbm_separate_exec(), blender::ed::object::editmode_load_free_ex(), blender::ui::greasepencil::eyedropper_add_material(), blender::animrig::ChannelBag::fcurve_create(), blender::bke::greasepencil::convert::AnimDataConvertor::fcurves_convert_finalize(), DocumentImporter::finish(), Freestyle::BlenderStrokeRenderer::GenerateStrokeMesh(), geometry_extract_apply(), blender::ed::object::geometry_node_tree_copy_assign_exec(), blender::io::obj::geometry_to_blender_objects(), graph_driver_delete_invalid_exec(), graph_driver_vars_paste_exec(), blender::animrig::id_action_ensure(), blender::io::usd::import_endjob(), import_endjob(), blender::io::usd::import_startjob(), blender::io::ply::importer_main(), blender::io::stl::importer_main(), blender::bke::greasepencil::convert::legacy_object_thickness_modifier_thickness_anim(), libblock_remap_foreach_idpair(), blender::ed::object::make_links_data_exec(), blender::ed::object::make_links_scene_exec(), blender::ed::object::make_single_user_exec(), merge_actions_selection_exec(), blender::ed::object::modifier_add(), blender::ed::object::modifier_apply_exec_ex(), blender::ed::object::modifier_copy_exec(), blender::ed::object::modifier_copy_to_object(), blender::ed::object::modifier_copy_to_selected_exec(), blender::ed::outliner::modifier_fn(), blender::ed::object::modifier_link(), blender::ed::object::modifier_remove(), blender::ed::object::modifiers_clear(), blender::ed::object::move_to_collection_exec(), new_particle_settings_exec(), new_particle_target_exec(), nlaedit_add_actionclip_exec(), nlaedit_add_tracks_exec(), nlaedit_apply_scale_exec(), nlaedit_delete_exec(), nlaedit_delete_tracks_exec(), nlaedit_duplicate_exec(), nlaedit_make_single_user_exec(), blender::ed::space_node::node_add_collection_exec(), blender::ed::space_node::node_add_file_exec(), blender::ed::space_node::node_add_group_exec(), blender::ed::space_node::node_add_mask_exec(), blender::ed::space_node::node_add_material_exec(), blender::bke::node_add_node(), blender::ed::space_node::node_add_object_exec(), blender::ed::space_node::node_clipboard_paste_exec(), blender::ed::space_node::node_group_make_exec(), blender::bke::node_remove_node(), blender::ed::object::object_add_named_exec(), object_add_or_copy_particle_system(), blender::ed::object::object_constraint_copy_exec(), blender::ed::object::object_constraints_clear_exec(), blender::ed::object::object_convert_exec(), blender::ed::object::object_delete_exec(), blender::ed::object::object_duplicates_make_real_exec(), blender::ed::object::object_hook_remove_exec(), blender::ed::object::object_modifiers_copy_exec(), object_remove_particle_system(), blender::ed::object::object_shaderfx_remove(), blender::ed::object::object_track_clear_exec(), blender::ed::object::objects_add_active_exec(), blender::ed::object::objects_remove_active_exec(), open_exec(), blender::ed::outliner::outliner_animdata_operation_exec(), blender::ed::outliner::outliner_collection_set_flag_recursive_fn(), blender::ed::outliner::outliner_delete_exec(), blender::ed::outliner::outliner_id_remap_exec(), blender::ed::outliner::outliner_object_set_flag_recursive_fn(), blender::ed::outliner::outliner_orphans_purge_exec(), output_toggle_exec(), paint_mask_slice_exec(), blender::ed::object::parent_clear_exec(), blender::ed::outliner::parent_clear_invoke(), blender::ed::outliner::parent_drop_set_parents(), blender::ed::object::parent_noinv_set_exec(), blender::ed::object::parent_set_exec(), paste_driver_button_exec(), paste_material_exec(), blender::ed::object::pose_constraint_copy_exec(), blender::ed::object::pose_constraints_clear_exec(), pose_grab_with_ik_clear(), pyrna_struct_driver_add(), pyrna_struct_driver_remove(), remove_driver_button_exec(), remove_particle_target_exec(), rigidbody_world_add_exec(), rigidbody_world_remove_exec(), rna_property_update(), rule_del_exec(), blender::ed::outliner::scene_drop_invoke(), blender::ed::space_node::search_link_ops_for_asset_metadata(), separate_armature_exec(), separate_exec(), sequencer_add_duplicate_exec(), sequencer_add_movie_strip_exec(), sequencer_add_scene_strip_exec(), sequencer_add_scene_strip_new_exec(), sequencer_add_sound_strip_exec(), sequencer_change_scene_exec(), sequencer_clipboard_paste_exec(), sequencer_delete_exec(), blender::ed::object::shaderfx_add(), blender::ed::object::shaderfx_clear(), blender::ed::object::shaderfx_remove(), blender::ed::object::shape_key_add_exec(), blender::ed::object::shape_key_remove_exec(), blender::ed::object::skin_armature_create_exec(), slot_new_for_object_exec(), state_del_exec(), blender::ed::greasepencil::undo::step_decode(), blender::ed::curves::surface_set::surface_set_exec(), template_id_cb(), blender::ed::object::track_set_exec(), transform_autoik_update(), blender::ed::outliner::tree_element_camera_activate(), type_toggle_exec(), ui_but_anim_expression_create(), ui_but_anim_expression_set(), blender::ed::outliner::unlink_collection_fn(), blender::ed::outliner::unlink_object_fn(), update_deg_with_temporary_ik(), blender::ed::object::vertex_group_add_exec(), blender::ed::object::vertex_group_copy_exec(), blender::ed::object::vertex_group_copy_to_selected_exec(), blender::ed::object::vertex_group_mirror_exec(), blender::ed::object::vertex_group_remove_exec(), blender::ed::object::vertex_parent_set_exec(), view3d_collection_drop_copy_external_asset(), view3d_ob_drop_copy_external_asset(), view3d_ruler_gpencil_ensure(), view3d_setobjectascamera_exec(), view_layer_add_aov_exec(), view_layer_add_exec(), view_layer_add_lightgroup_exec(), view_layer_add_used_lightgroups_exec(), view_layer_remove_aov_exec(), view_layer_remove_lightgroup_exec(), view_layer_remove_unused_lightgroups_exec(), weight_from_bones_exec(), WM_lib_reload(), wm_lib_relocate_exec_do(), and wm_link_append_exec().