47 return {0.0f, -
v.z,
v.y};
58 : primary_axis_(primary_axis), secondary_axis_(secondary_axis)
70 builder.single_input<
float3>(
"Primary");
71 builder.single_input<
float3>(
"Secondary");
85 const bool invert_tertiary = (secondary_axis_.
as_int() + 1) % 3 == primary_axis_.
as_int();
86 const float tertiary_factor = invert_tertiary ? -1.0f : 1.0f;
88 mask.foreach_index([&](
const int64_t i) {
90 float3 secondary = secondaries[i];
95 if (primary_is_non_zero && secondary_is_non_zero) {
103 else if (primary_is_non_zero) {
108 else if (secondary_is_non_zero) {
120 mat[primary_axis_.
as_int()] = primary;
121 mat[secondary_axis_.
as_int()] = secondary;
122 mat[tertiary_axis_.
as_int()] = tertiary_factor * tertiary;
134 if (node.custom1 == node.custom2) {
146 row.
tooltip =
TIP_(
"The primary and secondary axis have to be different");
147 row.
icon = ICON_ERROR;
148 params.rows.append(std::move(row));
158 {0,
nullptr, 0,
nullptr,
nullptr},
164 "Axis that is aligned exactly to the provided primary direction",
171 "Axis that is aligned as well as possible given the alignment of the primary axis",
#define NODE_CLASS_CONVERTER
#define NOD_REGISTER_NODE(REGISTER_FUNC)
#define NOD_inline_enum_accessors(member)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
ATTR_WARN_UNUSED_RESULT const BMVert * v
const Signature & signature() const
void set_signature(const Signature *signature)
constexpr int as_int() const
static constexpr Axis from_int(const int axis_int)
void construct_and_set_matching_fn(Args &&...args)
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
AxesToRotationFunction(const math::Axis primary_axis, const math::Axis secondary_axis)
local_group_size(16, 16) .push_constant(Type b
draw_view push_constant(Type::INT, "radiance_src") .push_constant(Type capture_info_buf storage_buf(1, Qualifier::READ, "ObjectBounds", "bounds_buf[]") .push_constant(Type draw_view int
void node_register_type(bNodeType *ntype)
QuaternionBase< T > to_quaternion(const AxisAngleBase< T, AngleT > &axis_angle)
bool is_orthonormal(const MatT &mat)
AxisSigned cross(const AxisSigned a, const AxisSigned b)
MatBase< T, NumCol, NumRow > normalize(const MatBase< T, NumCol, NumRow > &a)
T determinant(const MatBase< T, Size, Size > &mat)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
static float3 get_orthogonal_of_non_zero_vector(const float3 &v)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_declare(NodeDeclarationBuilder &b)
static void node_rna(StructRNA *srna)
static void node_init(bNodeTree *, bNode *node)
static void node_register()
static void node_extra_info(NodeExtraInfoParams ¶ms)
PropertyRNA * RNA_def_node_enum(StructRNA *srna, const char *identifier, const char *ui_name, const char *ui_description, const EnumPropertyItem *static_items, const EnumRNAAccessors accessors, std::optional< int > default_value, const EnumPropertyItemFunc item_func, const bool allow_animation)
VecBase< float, 3 > float3
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeMultiFunctionBuildFunction build_multi_function
NodeExtraInfoFunction get_extra_info
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
static QuaternionBase identity()