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Blender V4.3
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| class | GaborNoiseFunction |
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| static void | sh_node_tex_gabor_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_tex_gabor (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_shader_init_tex_gabor (bNodeTree *, bNode *node) |
| static void | node_shader_update_tex_gabor (bNodeTree *ntree, bNode *node) |
| static int | node_shader_gpu_tex_gabor (GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | build_multi_function (NodeMultiFunctionBuilder &builder) |
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Definition at line 196 of file node_shader_tex_gabor.cc.
References blender::nodes::NodeMultiFunctionBuilder::construct_and_set_matching_fn(), blender::nodes::NodeMultiFunctionBuilder::node(), and NodeTexGabor::type.
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Definition at line 63 of file node_shader_tex_gabor.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
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Definition at line 92 of file node_shader_tex_gabor.cc.
References float, GPU_constant(), GPU_stack_link(), node_shader_gpu_default_tex_coord(), and node_shader_gpu_tex_mapping().
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Definition at line 68 of file node_shader_tex_gabor.cc.
References NodeTexGabor::base, BKE_texture_colormapping_default(), BKE_texture_mapping_default(), NodeTexBase::color_mapping, SHD_GABOR_TYPE_2D, NodeTexBase::tex_mapping, TEXMAP_TYPE_POINT, and NodeTexGabor::type.
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Definition at line 79 of file node_shader_tex_gabor.cc.
References blender::bke::node_find_socket(), blender::bke::node_set_socket_availability(), SHD_GABOR_TYPE_2D, SHD_GABOR_TYPE_3D, SOCK_IN, and NodeTexGabor::type.
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Definition at line 22 of file node_shader_tex_gabor.cc.
References b, blender::nodes::SocketDeclaration::description, blender::math::numbers::pi, blender::nodes::implicit_field_inputs::position(), PROP_ANGLE, PROP_DIRECTION, PROP_FACTOR, blender::math::numbers::sqrt2, and blender::nodes::decl::Float::subtype.