Blender V4.3
COM_MapValueNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_MapValueNode.h"
6
8
9namespace blender::compositor {
10
11MapValueNode::MapValueNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
15
17 const CompositorContext & /*context*/) const
18{
19 const TexMapping *storage = (const TexMapping *)this->get_bnode()->storage;
20
21 NodeInput *color_socket = this->get_input_socket(0);
22 NodeOutput *value_socket = this->get_output_socket(0);
23
24 MapValueOperation *convert_prog = new MapValueOperation();
25 convert_prog->set_settings(storage);
26 converter.add_operation(convert_prog);
27
28 converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
29 converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
30}
31
32} // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_settings(const TexMapping *settings)
set the TexMapping settings
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void * storage