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Blender V4.3
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#include <BasicStrokeShaders.h>
Inherits Freestyle::StrokeShader.
Public Member Functions | |
| ConstantThicknessShader (float thickness) | |
| virtual | ~ConstantThicknessShader () |
| virtual string | getName () const |
| virtual int | shade (Stroke &stroke) const |
Public Member Functions inherited from Freestyle::StrokeShader | |
| StrokeShader () | |
| virtual | ~StrokeShader () |
Additional Inherited Members | |
Public Attributes inherited from Freestyle::StrokeShader | |
| void * | py_ss |
[ Thickness Shader ]. Assigns an absolute constant thickness to every vertices of the Stroke.
Definition at line 41 of file BasicStrokeShaders.h.
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inline |
Builds the shader.
| thickness | The thickness that must be assigned to the stroke. |
Definition at line 47 of file BasicStrokeShaders.h.
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inlinevirtual |
Destructor.
Definition at line 53 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string "ConstantThicknessShader".
Reimplemented from Freestyle::StrokeShader.
Definition at line 56 of file BasicStrokeShaders.h.
The shading method.
Reimplemented from Freestyle::StrokeShader.
Definition at line 40 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::strokeVerticesBegin(), Freestyle::Stroke::strokeVerticesEnd(), Freestyle::Stroke::strokeVerticesSize(), and v.