Blender V4.3
Freestyle::StrokeShaders::ConstantThicknessShader Class Reference

#include <BasicStrokeShaders.h>

Inherits Freestyle::StrokeShader.

Public Member Functions

 ConstantThicknessShader (float thickness)
 
virtual ~ConstantThicknessShader ()
 
virtual string getName () const
 
virtual int shade (Stroke &stroke) const
 
- Public Member Functions inherited from Freestyle::StrokeShader
 StrokeShader ()
 
virtual ~StrokeShader ()
 

Additional Inherited Members

- Public Attributes inherited from Freestyle::StrokeShader
void * py_ss
 

Detailed Description

[ Thickness Shader ]. Assigns an absolute constant thickness to every vertices of the Stroke.

Definition at line 41 of file BasicStrokeShaders.h.

Constructor & Destructor Documentation

◆ ConstantThicknessShader()

Freestyle::StrokeShaders::ConstantThicknessShader::ConstantThicknessShader ( float thickness)
inline

Builds the shader.

Parameters
thicknessThe thickness that must be assigned to the stroke.

Definition at line 47 of file BasicStrokeShaders.h.

◆ ~ConstantThicknessShader()

virtual Freestyle::StrokeShaders::ConstantThicknessShader::~ConstantThicknessShader ( )
inlinevirtual

Destructor.

Definition at line 53 of file BasicStrokeShaders.h.

Member Function Documentation

◆ getName()

virtual string Freestyle::StrokeShaders::ConstantThicknessShader::getName ( ) const
inlinevirtual

Returns the string "ConstantThicknessShader".

Reimplemented from Freestyle::StrokeShader.

Definition at line 56 of file BasicStrokeShaders.h.

◆ shade()

int Freestyle::StrokeShaders::ConstantThicknessShader::shade ( Stroke & stroke) const
virtual

The documentation for this class was generated from the following files: