28 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
29 .compositor_domain_priority(0);
37 data->source[0] = 0.5f;
38 data->source[1] = 0.5f;
107 ntype.
declare = file_ns::cmp_node_sunbeams_declare;
108 ntype.
draw_buttons = file_ns::node_composit_buts_sunbeams;
#define NODE_STORAGE_FUNCS(StorageT)
#define NODE_CLASS_OP_FILTER
void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2])
void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value)
void GPU_shader_bind(GPUShader *shader)
void GPU_texture_extend_mode(GPUTexture *texture, GPUSamplerExtendMode extend_mode)
@ GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER
void GPU_texture_filter_mode(GPUTexture *texture, bool use_filter)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
struct GPUShader GPUShader
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
NodeOperation(Context &context, DNode node)
const bNode & bnode() const
Result & get_input(StringRef identifier) const
Result & get_result(StringRef identifier)
Context & context() const
virtual Domain compute_domain()
void bind_as_image(GPUShader *shader, const char *image_name, bool read=false) const
void pass_through(Result &target)
void unbind_as_texture() const
const Domain & domain() const
void unbind_as_image() const
void allocate_texture(Domain domain, bool from_pool=true)
void bind_as_texture(GPUShader *shader, const char *texture_name) const
local_group_size(16, 16) .push_constant(Type b
draw_view push_constant(Type::INT, "radiance_src") .push_constant(Type capture_info_buf storage_buf(1, Qualifier::READ, "ObjectBounds", "bounds_buf[]") .push_constant(Type draw_view int
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
T length(const VecBase< T, Size > &a)
static void node_composit_buts_sunbeams(uiLayout *layout, bContext *, PointerRNA *ptr)
static void cmp_node_sunbeams_declare(NodeDeclarationBuilder &b)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size=int2(16))
void register_node_type_cmp_sunbeams()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
NodeGetCompositorOperationFunction get_compositor_operation
void(* initfunc)(bNodeTree *ntree, bNode *node)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare