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| std::unique_ptr< SimulationData > | blender::ed::sculpt_paint::cloth::brush_simulation_create (const Depsgraph &depsgraph, Object &ob, const float cloth_mass, const float cloth_damping, const float cloth_softbody_strength, const bool use_collisions, const bool needs_deform_coords) |
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| void | blender::ed::sculpt_paint::cloth::sim_activate_nodes (Object &object, SimulationData &cloth_sim, const IndexMask &node_mask) |
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| void | blender::ed::sculpt_paint::cloth::brush_store_simulation_state (const Depsgraph &depsgraph, const Object &object, SimulationData &cloth_sim) |
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| void | blender::ed::sculpt_paint::cloth::do_simulation_step (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SimulationData &cloth_sim, const IndexMask &node_mask) |
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| void | blender::ed::sculpt_paint::cloth::ensure_nodes_constraints (const Sculpt &sd, Object &object, const IndexMask &node_mask, SimulationData &cloth_sim, const float3 &initial_location, const float radius) |
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| void | blender::ed::sculpt_paint::cloth::simulation_limits_draw (const uint gpuattr, const Brush &brush, const float location[3], const float normal[3], const float rds, const float line_width, const float outline_col[3], const float alpha) |
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| void | blender::ed::sculpt_paint::cloth::plane_falloff_preview_draw (const uint gpuattr, SculptSession &ss, const float outline_col[3], float outline_alpha) |
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| IndexMask | blender::ed::sculpt_paint::cloth::brush_affected_nodes_gather (const Object &object, const Brush &brush, IndexMaskMemory &memory) |
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| bool | blender::ed::sculpt_paint::cloth::is_cloth_deform_brush (const Brush &brush) |
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