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| static void | blender::nodes::add_used_ids_from_sockets (const ListBase &sockets, Set< ID * > &ids) |
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| static bool | blender::nodes::node_needs_own_transform_relation (const bNode &node) |
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| static void | blender::nodes::process_nodes_for_depsgraph (const bNodeTree &tree, Set< ID * > &ids, bool &r_needs_own_transform_relation, bool &r_needs_scene_camera_relation, Set< const bNodeTree * > &checked_groups) |
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| void | blender::nodes::find_node_tree_dependencies (const bNodeTree &tree, Set< ID * > &r_ids, bool &r_needs_own_transform_relation, bool &r_needs_scene_camera_relation) |
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| StringRef | blender::nodes::input_use_attribute_suffix () |
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| StringRef | blender::nodes::input_attribute_name_suffix () |
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| bool | blender::nodes::socket_type_has_attribute_toggle (const eNodeSocketDatatype type) |
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| bool | blender::nodes::input_has_attribute_toggle (const bNodeTree &node_tree, const int socket_index) |
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| static void | blender::nodes::id_property_int_update_enum_items (const bNodeSocketValueMenu *value, IDPropertyUIDataInt *ui_data) |
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| static std::unique_ptr< IDProperty, bke::idprop::IDPropertyDeleter > | blender::nodes::id_name_or_value_prop (const StringRefNull identifier, ID *id, const std::optional< ID_Type > id_type, const bool use_name_for_ids) |
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| std::unique_ptr< IDProperty, bke::idprop::IDPropertyDeleter > | blender::nodes::id_property_create_from_socket (const bNodeTreeInterfaceSocket &socket, const bool use_name_for_ids) |
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| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_int (const IDProperty &old_property, IDProperty *new_property) |
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| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_float_vec (const IDProperty &old_property, IDProperty *new_property, const int len) |
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| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_string (const IDProperty &old_property, IDProperty *new_property) |
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| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new (const bNodeTreeInterfaceSocket &socket, const IDProperty &old_property, IDProperty *new_property, const bool use_name_for_ids) |
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| bool | blender::nodes::id_property_type_matches_socket (const bNodeTreeInterfaceSocket &socket, const IDProperty &property, const bool use_name_for_ids) |
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| static void | blender::nodes::init_socket_cpp_value_from_property (const IDProperty &property, const eNodeSocketDatatype socket_value_type, void *r_value) |
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| std::optional< StringRef > | blender::nodes::input_attribute_name_get (const IDProperty &props, const bNodeTreeInterfaceSocket &io_input) |
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| static void | blender::nodes::initialize_group_input (const bNodeTree &tree, const IDProperty *properties, const int input_index, void *r_value) |
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| static MultiValueMap< bke::AttrDomain, OutputAttributeInfo > | blender::nodes::find_output_attributes_to_store (const bNodeTree &tree, const IDProperty *properties, Span< GMutablePointer > output_values) |
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| static Vector< OutputAttributeToStore > | blender::nodes::compute_attributes_to_store (const bke::GeometrySet &geometry, const MultiValueMap< bke::AttrDomain, OutputAttributeInfo > &outputs_by_domain, const bool do_instances) |
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| static void | blender::nodes::store_computed_output_attributes (bke::GeometrySet &geometry, const Span< OutputAttributeToStore > attributes_to_store) |
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| static void | blender::nodes::store_output_attributes (bke::GeometrySet &geometry, const bNodeTree &tree, const IDProperty *properties, Span< GMutablePointer > output_values) |
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| bke::GeometrySet | blender::nodes::execute_geometry_nodes_on_geometry (const bNodeTree &btree, const IDProperty *properties, const ComputeContext &base_compute_context, GeoNodesCallData &call_data, bke::GeometrySet input_geometry) |
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| void | blender::nodes::update_input_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties, const bool use_name_for_ids) |
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| void | blender::nodes::update_output_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties) |
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