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| static void | blender::io::obj::set_property_of_socket (eNodeSocketDatatype property_type, const char *socket_id, Span< float > value, bNode *r_node) |
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| static Image * | blender::io::obj::load_image_at_path (Main *bmain, const std::string &path, bool relative_paths) |
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| static Image * | blender::io::obj::create_placeholder_image (Main *bmain, const std::string &path) |
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| static Image * | blender::io::obj::load_texture_image (Main *bmain, const MTLTexMap &tex_map, bool relative_paths) |
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| static bNode * | blender::io::obj::add_node (bNodeTree *ntree, int type, float x, float y) |
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| static void | blender::io::obj::link_sockets (bNodeTree *ntree, bNode *from_node, const char *from_node_id, bNode *to_node, const char *to_node_id) |
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| static void | blender::io::obj::set_bsdf_socket_values (bNode *bsdf, Material *mat, const MTLMaterial &mtl_mat) |
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| static void | blender::io::obj::add_image_textures (Main *bmain, bNodeTree *ntree, bNode *bsdf, Material *mat, const MTLMaterial &mtl_mat, bool relative_paths) |
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| bNodeTree * | blender::io::obj::create_mtl_node_tree (Main *bmain, const MTLMaterial &mtl_mat, Material *mat, bool relative_paths) |
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