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Blender V4.3
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#include <MOD_lineart.hh>
Public Attributes | |
| struct LineartEdgeSegment * | next |
| struct LineartEdgeSegment * | prev |
| double | ratio |
| uint8_t | occlusion |
| uint8_t | material_mask_bits |
| uint32_t | shadow_mask_bits |
Definition at line 111 of file MOD_lineart.hh.
| uint8_t LineartEdgeSegment::material_mask_bits |
Definition at line 120 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().
| struct LineartEdgeSegment* LineartEdgeSegment::next |
Definition at line 112 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), lineart_shadow_register_silhouette(), and MOD_lineart_chain_feature_lines().
| uint8_t LineartEdgeSegment::occlusion |
Occlusion level after "ratio" point
Definition at line 117 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().
| struct LineartEdgeSegment * LineartEdgeSegment::prev |
Definition at line 112 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().
| double LineartEdgeSegment::ratio |
The point after which a property of the segment is changed, e.g. occlusion/material mask etc. ratio==0: v1 ratio==1: v2 (this is in 2D projected space),
Definition at line 115 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), lineart_shadow_register_silhouette(), and MOD_lineart_chain_feature_lines().
| uint32_t LineartEdgeSegment::shadow_mask_bits |
Definition at line 125 of file MOD_lineart.hh.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().