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Blender V4.3
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#include "kernel/sample/mapping.h"Go to the source code of this file.
Classes | |
| struct | DiffuseBsdf |
Typedefs | |
| typedef CCL_NAMESPACE_BEGIN struct DiffuseBsdf | DiffuseBsdf |
Functions | |
| ccl_device int | bsdf_diffuse_setup (ccl_private DiffuseBsdf *bsdf) |
| ccl_device Spectrum | bsdf_diffuse_eval (ccl_private const ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf) |
| ccl_device int | bsdf_diffuse_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 wi, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf) |
| ccl_device int | bsdf_translucent_setup (ccl_private DiffuseBsdf *bsdf) |
| ccl_device Spectrum | bsdf_translucent_eval (ccl_private const ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf) |
| ccl_device int | bsdf_translucent_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 wi, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf) |
| typedef CCL_NAMESPACE_BEGIN struct DiffuseBsdf DiffuseBsdf |
| ccl_device Spectrum bsdf_diffuse_eval | ( | ccl_private const ShaderClosure * | sc, |
| const float3 | wi, | ||
| const float3 | wo, | ||
| ccl_private float * | pdf ) |
Definition at line 28 of file bsdf_diffuse.h.
References ccl_private, dot(), fmaxf, make_spectrum, and N.
Referenced by bsdf_eval().
| ccl_device int bsdf_diffuse_sample | ( | ccl_private const ShaderClosure * | sc, |
| float3 | Ng, | ||
| float3 | wi, | ||
| float2 | rand, | ||
| ccl_private Spectrum * | eval, | ||
| ccl_private float3 * | wo, | ||
| ccl_private float * | pdf ) |
Definition at line 41 of file bsdf_diffuse.h.
References ccl_private, dot(), LABEL_DIFFUSE, LABEL_REFLECT, make_spectrum, N, sample_cos_hemisphere(), and zero_spectrum.
Referenced by bsdf_sample().
| ccl_device int bsdf_diffuse_setup | ( | ccl_private DiffuseBsdf * | bsdf | ) |
Definition at line 22 of file bsdf_diffuse.h.
References CLOSURE_BSDF_DIFFUSE_ID, SD_BSDF, and SD_BSDF_HAS_EVAL.
Referenced by bssrdf_setup(), osl_closure_diffuse_setup(), surface_shader_eval(), and svm_node_closure_bsdf().
| ccl_device Spectrum bsdf_translucent_eval | ( | ccl_private const ShaderClosure * | sc, |
| const float3 | wi, | ||
| const float3 | wo, | ||
| ccl_private float * | pdf ) |
Definition at line 73 of file bsdf_diffuse.h.
References ccl_private, dot(), fmaxf, make_spectrum, and N.
Referenced by bsdf_eval().
| ccl_device int bsdf_translucent_sample | ( | ccl_private const ShaderClosure * | sc, |
| float3 | Ng, | ||
| float3 | wi, | ||
| float2 | rand, | ||
| ccl_private Spectrum * | eval, | ||
| ccl_private float3 * | wo, | ||
| ccl_private float * | pdf ) |
Definition at line 86 of file bsdf_diffuse.h.
References ccl_private, dot(), LABEL_DIFFUSE, LABEL_TRANSMIT, make_spectrum, N, sample_cos_hemisphere(), and zero_spectrum.
Referenced by bsdf_sample().
| ccl_device int bsdf_translucent_setup | ( | ccl_private DiffuseBsdf * | bsdf | ) |
Definition at line 67 of file bsdf_diffuse.h.
References CLOSURE_BSDF_TRANSLUCENT_ID, SD_BSDF, SD_BSDF_HAS_EVAL, and SD_BSDF_HAS_TRANSMISSION.
Referenced by osl_closure_translucent_setup(), and svm_node_closure_bsdf().