Blender V4.3
blender::draw::command::DrawMultiBuf Class Reference

#include <draw_command.hh>

Public Member Functions

void clear ()
 
void append_draw (Vector< Header, 0 > &headers, Vector< Undetermined, 0 > &commands, gpu::Batch *batch, uint instance_len, uint vertex_len, uint vertex_first, ResourceHandle handle, uint custom_id, GPUPrimType expanded_prim_type, uint16_t expanded_prim_len)
 
Commands buffers binding / command / resource ID generation
void bind (RecordingState &state, Vector< Header, 0 > &headers, Vector< Undetermined, 0 > &commands, VisibilityBuf &visibility_buf, int visibility_word_per_draw, int view_len, bool use_custom_ids)
 

Detailed Description

Definition at line 620 of file draw_command.hh.

Member Function Documentation

◆ append_draw()

◆ bind()

◆ clear()


The documentation for this class was generated from the following files: