Blender V4.3
node_texture_coord.cc File Reference

Go to the source code of this file.

Functions

static void vectorfn (float *out, TexParams *p, bNode *, bNodeStack **, short)
 
static void exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
 
void register_node_type_tex_coord ()
 

Variables

static blender::bke::bNodeSocketTemplate outputs []
 

Function Documentation

◆ exec()

static void exec ( void * data,
int ,
bNode * node,
bNodeExecData * execdata,
bNodeStack ** in,
bNodeStack ** out )
static

Definition at line 23 of file node_texture_coord.cc.

References tex_output(), and vectorfn().

Referenced by register_node_type_tex_coord().

◆ register_node_type_tex_coord()

◆ vectorfn()

static void vectorfn ( float * out,
TexParams * p,
bNode * ,
bNodeStack ** ,
short  )
static

Definition at line 17 of file node_texture_coord.cc.

References TexParams::co, and copy_v3_v3().

Referenced by exec().

Variable Documentation

◆ outputs

Initial value:
= {
{SOCK_VECTOR, N_("Coordinates")},
{-1, ""},
}
@ SOCK_VECTOR
#define N_(msgid)

Definition at line 12 of file node_texture_coord.cc.